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forked from 0ad/0ad

Celt ram edit.

This was SVN commit r9029.
This commit is contained in:
Michael D. Hafer 2011-03-05 15:36:22 +00:00
parent d62e9de7da
commit b914f82d2a
2 changed files with 18 additions and 5 deletions

View File

@ -29,7 +29,7 @@
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>65.0</Crush>
<MaxRange>5.0</MaxRange>
<MaxRange>6.5</MaxRange>
<RepeatTime>1500</RepeatTime>
</Melee>
<Charge>

View File

@ -11,14 +11,21 @@
<Actor>structures/celts/siege_ram.xml</Actor>
</VisualActor>
<Cost>
<BuildTime>88</BuildTime>
<BuildTime>40</BuildTime>
<Resources>
<wood>350</wood>
<metal>250</metal>
<wood>300</wood>
<metal>100</metal>
</Resources>
</Cost>
<Footprint replace="">
<Square width="6.75" depth="10.0"/>
<Height>3.0</Height>
</Footprint>
<Obstruction>
<Unit radius="6.0"/>
</Obstruction>
<Health>
<Max>880</Max>
<Max>400</Max>
</Health>
<Armour>
<Pierce>25.0</Pierce>
@ -27,4 +34,10 @@
<UnitMotion>
<WalkSpeed>6.0</WalkSpeed>
</UnitMotion>
<GarrisonHolder>
<Max>5</Max>
<EjectHealth>0.1</EjectHealth>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>1</BuffHeal>
</GarrisonHolder>
</Entity>