New savanna textures based on cc0 textures
Patch by: @marder This was SVN commit r25637.
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<?xml version="1.0" encoding="utf-8"?>
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<terrain>
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<textures>
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<texture name="baseTex" file="types/savanna/grass_01.png"/>
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<texture name="normTex" file="types/steppe/grass_04_norm.png"/>
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<texture name="specTex" file="types/steppe/grass_04_spec.png"/>
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</textures>
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<props size="60.0"/>
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<material>terrain_norm_spec.xml</material>
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</terrain>
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<?xml version="1.0" encoding="utf-8"?>
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<terrain>
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<textures>
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<texture name="baseTex" file="types/savanna/grass_03.png"/>
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<texture name="normTex" file="types/steppe/grass_04_norm.png"/>
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<texture name="specTex" file="types/steppe/grass_04_spec.png"/>
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</textures>
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<props size="60.0"/>
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<material>terrain_norm_spec.xml</material>
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</terrain>
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BIN
binaries/data/mods/public/art/textures/terrain/types/savanna/grass_01.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/terrain/types/savanna/grass_01.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/terrain/types/savanna/grass_03.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/terrain/types/savanna/grass_03.png
(Stored with Git LFS)
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<?xml version="1.0" encoding="utf-8"?>
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<Textures>
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<File pattern="*" format="dxt5" mipmap="true" filter="box"/>
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</Textures>
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