From c04a18f6270e15f901c984b9fb89311f42d096f7 Mon Sep 17 00:00:00 2001 From: Acumen Date: Wed, 5 Jan 2005 19:55:32 +0000 Subject: [PATCH] Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. This was SVN commit r1643. --- .../data/mods/official/entities/structures/celt_cc.xml | 9 +++++++-- .../data/mods/official/entities/structures/celt_fc.xml | 4 ++-- .../data/mods/official/entities/structures/celt_ff.xml | 2 +- .../data/mods/official/entities/structures/celt_hc.xml | 4 ++-- .../data/mods/official/entities/structures/celt_ho_1.xml | 4 ++-- .../data/mods/official/entities/structures/celt_mc.xml | 4 ++-- .../data/mods/official/entities/structures/celt_pc.xml | 4 ++-- .../data/mods/official/entities/structures/celt_rc.xml | 4 ++-- .../data/mods/official/entities/structures/celt_sb1.xml | 6 +++--- .../data/mods/official/entities/structures/celt_tc.xml | 4 ++-- .../data/mods/official/entities/structures/celt_tf.xml | 4 ++-- .../data/mods/official/entities/structures/celt_wc.xml | 4 ++-- 12 files changed, 29 insertions(+), 24 deletions(-) diff --git a/binaries/data/mods/official/entities/structures/celt_cc.xml b/binaries/data/mods/official/entities/structures/celt_cc.xml index 313e0317de..b72e54b808 100644 --- a/binaries/data/mods/official/entities/structures/celt_cc.xml +++ b/binaries/data/mods/official/entities/structures/celt_cc.xml @@ -7,9 +7,14 @@ civ="Celts" internal_only="false" - specific="(Name)" - history="(Insert History Here)" + specific="Caer" + history=" This would be the center of the town. It would be a ‘great hall’ where the clan leader resided. All political matters were probably performed inside such a structure." /> + + + Celt Civil Center \ No newline at end of file diff --git a/binaries/data/mods/official/entities/structures/celt_fc.xml b/binaries/data/mods/official/entities/structures/celt_fc.xml index d4eebbb5a8..771cf7d830 100644 --- a/binaries/data/mods/official/entities/structures/celt_fc.xml +++ b/binaries/data/mods/official/entities/structures/celt_fc.xml @@ -7,8 +7,8 @@ civ="Celts" internal_only="false" - specific="(Name)" - history="(Insert History Here)" + specific="Ffermdy" + history=" Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point – courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw." /> Celt Farmstead diff --git a/binaries/data/mods/official/entities/structures/celt_ff.xml b/binaries/data/mods/official/entities/structures/celt_ff.xml index f02375928d..271da2a01f 100644 --- a/binaries/data/mods/official/entities/structures/celt_ff.xml +++ b/binaries/data/mods/official/entities/structures/celt_ff.xml @@ -7,7 +7,7 @@ civ="Celts" internal_only="false" - specific="(Name)" + specific="Broch" history="(Insert History Here)" /> diff --git a/binaries/data/mods/official/entities/structures/celt_hc.xml b/binaries/data/mods/official/entities/structures/celt_hc.xml index 8d3c7de9fc..b0dbc8fcb3 100644 --- a/binaries/data/mods/official/entities/structures/celt_hc.xml +++ b/binaries/data/mods/official/entities/structures/celt_hc.xml @@ -7,8 +7,8 @@ civ="Celts" internal_only="false" - specific="(Name)" - history="(Insert History Here)" + specific="Addoldy" + history="Classical Historians gave account to gruesome sacrifices done in dark forest groves. Trees were of great importance to the Celts. The word Druid is closely related to the word for oak. The image of the Gaul’s temple will be a circular oak grove. The image of the Briton’s temple will be a stone megalith, or would that be too cliché?" /> Celt Temple diff --git a/binaries/data/mods/official/entities/structures/celt_ho_1.xml b/binaries/data/mods/official/entities/structures/celt_ho_1.xml index 4d6d2ab95d..1ed794c73e 100644 --- a/binaries/data/mods/official/entities/structures/celt_ho_1.xml +++ b/binaries/data/mods/official/entities/structures/celt_ho_1.xml @@ -7,8 +7,8 @@ civ="Celts" internal_only="false" - specific="(Name)" - history="(Insert History Here)" + specific="Annedd" + history="Celts generally lived in round stone or wattle and daub walled structures with thatched roof." /> Celt House A diff --git a/binaries/data/mods/official/entities/structures/celt_mc.xml b/binaries/data/mods/official/entities/structures/celt_mc.xml index c1cb0a76cd..93446409ae 100644 --- a/binaries/data/mods/official/entities/structures/celt_mc.xml +++ b/binaries/data/mods/official/entities/structures/celt_mc.xml @@ -7,8 +7,8 @@ civ="Celts" internal_only="false" - specific="(Name)" - history="(Insert History Here)" + specific="Gwersyllty" + history=" I could not find any evidence of a central military structure, but I’m giving them one for gameplay reasons. Their training would have been performed in an open area, and on the battle field. They would have been housed in their home. The blacksmith would probably have been a part of the blacksmith’s home. The men were responsible for making or scavengering their own weapons." /> Celt Barracks diff --git a/binaries/data/mods/official/entities/structures/celt_pc.xml b/binaries/data/mods/official/entities/structures/celt_pc.xml index 64ba61ba21..05381e131d 100644 --- a/binaries/data/mods/official/entities/structures/celt_pc.xml +++ b/binaries/data/mods/official/entities/structures/celt_pc.xml @@ -7,8 +7,8 @@ civ="Celts" internal_only="false" - specific="(Name)" - history="(Insert History Here)" + specific="Porthladd" + history=" I could not find any evidence of a celtic port, but I’m giving them one for gameplay reasons." /> Celt Dock diff --git a/binaries/data/mods/official/entities/structures/celt_rc.xml b/binaries/data/mods/official/entities/structures/celt_rc.xml index 5ee0f793f1..685307156b 100644 --- a/binaries/data/mods/official/entities/structures/celt_rc.xml +++ b/binaries/data/mods/official/entities/structures/celt_rc.xml @@ -7,8 +7,8 @@ civ="Celts" internal_only="false" - specific="(Name)" - history="(Insert History Here)" + specific="Ystordy" + history=" In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging." /> Celt Mill diff --git a/binaries/data/mods/official/entities/structures/celt_sb1.xml b/binaries/data/mods/official/entities/structures/celt_sb1.xml index f3d7e8b75a..75bf31233b 100644 --- a/binaries/data/mods/official/entities/structures/celt_sb1.xml +++ b/binaries/data/mods/official/entities/structures/celt_sb1.xml @@ -7,9 +7,9 @@ civ="Celts" internal_only="false" - specific="(Name)" - history="(Insert History Here)" + specific="Ffactri" + history="The Celts developed the first rotary flour mill." /> - Celt Theatron + Celt Ffactri \ No newline at end of file diff --git a/binaries/data/mods/official/entities/structures/celt_tc.xml b/binaries/data/mods/official/entities/structures/celt_tc.xml index b9cce430ff..170dd5bb2e 100644 --- a/binaries/data/mods/official/entities/structures/celt_tc.xml +++ b/binaries/data/mods/official/entities/structures/celt_tc.xml @@ -7,8 +7,8 @@ civ="Celts" internal_only="false" - specific="(Name)" - history="(Insert History Here)" + specific="Marchnaty" + history=" Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade." /> Celt Market diff --git a/binaries/data/mods/official/entities/structures/celt_tf.xml b/binaries/data/mods/official/entities/structures/celt_tf.xml index 2e8c04ca57..b7af151ed9 100644 --- a/binaries/data/mods/official/entities/structures/celt_tf.xml +++ b/binaries/data/mods/official/entities/structures/celt_tf.xml @@ -7,8 +7,8 @@ civ="Celts" internal_only="false" - specific="(Name)" - history="(Insert History Here)" + specific="Tyrau" + history="I could not find any evidence of a celtic tower, but I’m giving them one for gameplay reasons." /> Celt Scout Tower diff --git a/binaries/data/mods/official/entities/structures/celt_wc.xml b/binaries/data/mods/official/entities/structures/celt_wc.xml index fc42af907f..3251ef3cdc 100644 --- a/binaries/data/mods/official/entities/structures/celt_wc.xml +++ b/binaries/data/mods/official/entities/structures/celt_wc.xml @@ -7,8 +7,8 @@ civ="Celts" internal_only="false" - specific="(Name)" - history="(Insert History Here)" + specific="Gwarchglawdd" + history="The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack." /> Celt Wall Section