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forked from 0ad/0ad

fixed a wrong shield

This was SVN commit r4760.
This commit is contained in:
Wijitmaker 2007-01-13 06:55:36 +00:00
parent 68e3f75195
commit e0a6c50ce1
2 changed files with 3 additions and 3 deletions

View File

@ -5,11 +5,11 @@
<group>
<variant frequency="10" name="c">
<mesh>props/shield/oval_a_f.pmd</mesh>
<mesh>props/shield/oval_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_c.dds</texture>
<texture>props/shield/celt_oval2_b.dds</texture>
</variant>
</group>

View File

@ -19,7 +19,7 @@
<mesh>skeletal/m_tunic_b_cape.pmd</mesh>
<props>
<prop actor="props/units/heads/head_cynelvin.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_vercingetorix.xml" attachpoint="shield"/>
<prop actor="props/units/shields/celt_cynelvin.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>