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#Committed new basic Roman Principi body texture and actor. Tweaked Advanced Triarius texture to be more historically accurate.

This was SVN commit r4863.
This commit is contained in:
Michael D. Hafer 2007-02-06 07:01:55 +00:00
parent 9e630818f6
commit e5b14e8c29
3 changed files with 12 additions and 6 deletions

View File

@ -14,14 +14,17 @@
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/> <animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="Attack" speed="100"/> <animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="Attack" speed="100"/>
</animations> </animations>
<mesh>skeletal/m_tunic_b.pmd</mesh> <mesh>skeletal/m_tunic_a.pmd</mesh>
<props> <props>
<prop actor="props/temp/rome_sign_infantry_javelinist_b.xml" attachpoint="head_extra"/> <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/> <prop actor="props/units/weapons/pillum.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/verutum.xml" attachpoint="r_hand"/> <prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
</props> </props>
<texture>skeletal/plac_rome_b.dds</texture> <texture>skeletal/rome_ijv_b.dds</texture>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material>
</actor> </actor>

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