#Committed new basic Roman Principi body texture and actor. Tweaked Advanced Triarius texture to be more historically accurate.
This was SVN commit r4863.
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@ -14,14 +14,17 @@
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="Attack" speed="100"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<props>
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<prop actor="props/temp/rome_sign_infantry_javelinist_b.xml" attachpoint="head_extra"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/pillum.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/verutum.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
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</props>
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</props>
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<texture>skeletal/plac_rome_b.dds</texture>
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<texture>skeletal/rome_ijv_b.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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</actor>
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</actor>
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/rome_ijv_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/rome_ijv_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_a.dds
(Stored with Git LFS)
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