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forked from 0ad/0ad

Fix glCreateShader too

This was SVN commit r6986.
This commit is contained in:
Ykkrosh 2009-07-14 13:54:57 +00:00
parent e33f3f5e64
commit e9d99a7eea

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@ -108,7 +108,7 @@ FUNC(void, glGenerateMipmapEXT, (GLenum target))
FUNC2(void, glDeleteObjectARB, glDeleteObject, "2.0", (GLhandleARB obj))
// FUNC2(GLhandleARB, glGetHandleARB, glGetHandle, "2.0", (GLenum pname)) // NOTE: invalid because glGetHandle doesn't exist
FUNC2(void, glDetachObjectARB, glDetachObject, "2.0", (GLhandleARB containerObj, GLhandleARB attachedObj))
FUNC2(GLhandleARB, glCreateShaderObjectARB, glCreateShaderObject, "2.0", (GLenum shaderType))
FUNC2(GLhandleARB, glCreateShaderObjectARB, glCreateShader, "2.0", (GLenum shaderType)) // NOTE: not glCreateShaderObject
FUNC2(void, glShaderSourceARB, glShaderSource, "2.0", (GLhandleARB shaderObj, GLsizei count, const char **string, const GLint *length))
FUNC2(void, glCompileShaderARB, glCompileShader, "2.0", (GLhandleARB shaderObj))
FUNC2(GLhandleARB, glCreateProgramObjectARB, glCreateProgram, "2.0", (void)) // NOTE: not glCreateProgramObject