Fix glCreateShader too
This was SVN commit r6986.
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@ -108,7 +108,7 @@ FUNC(void, glGenerateMipmapEXT, (GLenum target))
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FUNC2(void, glDeleteObjectARB, glDeleteObject, "2.0", (GLhandleARB obj))
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FUNC2(void, glDeleteObjectARB, glDeleteObject, "2.0", (GLhandleARB obj))
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// FUNC2(GLhandleARB, glGetHandleARB, glGetHandle, "2.0", (GLenum pname)) // NOTE: invalid because glGetHandle doesn't exist
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// FUNC2(GLhandleARB, glGetHandleARB, glGetHandle, "2.0", (GLenum pname)) // NOTE: invalid because glGetHandle doesn't exist
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FUNC2(void, glDetachObjectARB, glDetachObject, "2.0", (GLhandleARB containerObj, GLhandleARB attachedObj))
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FUNC2(void, glDetachObjectARB, glDetachObject, "2.0", (GLhandleARB containerObj, GLhandleARB attachedObj))
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FUNC2(GLhandleARB, glCreateShaderObjectARB, glCreateShaderObject, "2.0", (GLenum shaderType))
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FUNC2(GLhandleARB, glCreateShaderObjectARB, glCreateShader, "2.0", (GLenum shaderType)) // NOTE: not glCreateShaderObject
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FUNC2(void, glShaderSourceARB, glShaderSource, "2.0", (GLhandleARB shaderObj, GLsizei count, const char **string, const GLint *length))
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FUNC2(void, glShaderSourceARB, glShaderSource, "2.0", (GLhandleARB shaderObj, GLsizei count, const char **string, const GLint *length))
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FUNC2(void, glCompileShaderARB, glCompileShader, "2.0", (GLhandleARB shaderObj))
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FUNC2(void, glCompileShaderARB, glCompileShader, "2.0", (GLhandleARB shaderObj))
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FUNC2(GLhandleARB, glCreateProgramObjectARB, glCreateProgram, "2.0", (void)) // NOTE: not glCreateProgramObject
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FUNC2(GLhandleARB, glCreateProgramObjectARB, glCreateProgram, "2.0", (void)) // NOTE: not glCreateProgramObject
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