diff --git a/source/simulation2/tests/test_CmpTemplateManager.h b/source/simulation2/tests/test_CmpTemplateManager.h
index 4db94f5d18..2cef055c4c 100644
--- a/source/simulation2/tests/test_CmpTemplateManager.h
+++ b/source/simulation2/tests/test_CmpTemplateManager.h
@@ -1,4 +1,4 @@
-/* Copyright (C) 2013 Wildfire Games.
+/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -81,34 +81,6 @@ public:
TS_ASSERT_WSTR_EQUALS(actor->ToXML(),
L"1.0actor.pngactor_mask.png"
L"example1falsefalsefalse");
-
- const CParamNode* preview = tempMan->LoadTemplate(ent2, "preview|unit", -1);
- TS_ASSERT(preview != NULL);
- TS_ASSERT_WSTR_EQUALS(preview->ToXML(),
- L"0uprightfalse6.0"
- L"true0false"
- L"examplefalsefalsefalse");
-
- const CParamNode* previewobstruct = tempMan->LoadTemplate(ent2, "preview|unitobstruct", -1);
- TS_ASSERT(previewobstruct != NULL);
- TS_ASSERT_WSTR_EQUALS(previewobstruct->ToXML(),
- L"1.0"
- L""
- L"falsetruefalse"
- L"truefalse"
- L"falsefalse"
- L""
- L""
- L"0uprightfalse6.0"
- L"true0false"
- L"examplefalsefalsefalse");
-
- const CParamNode* previewactor = tempMan->LoadTemplate(ent2, "preview|actor|example2", -1);
- TS_ASSERT(previewactor != NULL);
- TS_ASSERT_WSTR_EQUALS(previewactor->ToXML(),
- // the actor's element is not part of the preview element subset, hence not included
- L"1.0true0false"
- L"example2falsefalsefalse");
}
void test_LoadTemplate_scriptcache()