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forked from 0ad/0ad

- Exposed placeTerrain function in rmgen.

- Started on Latium map.

This was SVN commit r4660.
This commit is contained in:
Matei 2006-11-28 00:35:39 +00:00
parent 60befbd1cf
commit ff736fb72a
2 changed files with 212 additions and 0 deletions

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@ -0,0 +1,211 @@
const SIZE = 176;
const NUM_PLAYERS = 4;
const WATER_WIDTH = .2;
// Terrain and object constants
tOceanDepths = "ocean_medit_depths";
tOceanRockDeep = "ocean_medit_rock_deep";
tOceanRockShallow = "ocean_medit_rock_shallow";
tOceanCoral = "ocean_medit_coral";
tBeachWet = "beach_medit_wet";
tBeachDry = "beach_medit_dry";
tBeachGrass = "beach_medit_grass_50";
tBeachCliff = "cliff_medit_beach";
tGrassDry = ["grass_mediterranean_dry_a", "grass_mediterranean_dry_b", "grass_mediterranean_dry_c"];
tGrass = ["grass_mediterranean_green_50", "grass_mediterranean_green_flowers"];
tGrassShrubs = ["grass_mediterranean_green_shrubs", "grass_mediterranean_green_flowers"];
tDirt = "dirt_medit_a";
tDirtGrass = "dirt_medit_grass_50";
tDirtCliff = ["cliff_medit_dirt", "cliff_medit_dirt", "cliff_medit_grass_a"];
tCliff = ["cliff_medit_face_a", "cliff_medit_foliage_a"];
tForestFloor = "forestfloor_medit_rock";
oPalm = "flora_tree_medit_fan_palm";
oLombardyPoplar = "flora_tree_poplar_lombardy";
oOak = "flora_tree_oak";
oPoplar = "flora_tree_poplar";
oCarob = "flora_tree_carob";
oBeech = "flora_tree_euro_beech";
oPine = "flora_tree_aleppo_pine";
oBerryBush = "flora_bush_berry";
oSheep = "fauna_sheep";
oStone = "geology_stone_greek";
oMetal = "geology_metal_greek";
oBushLargeDry = "props/flora/bush_medit_la_dry.xml";
oBushLarge = "props/flora/bush_medit_la.xml";
oBushMedDry = "props/flora/bush_medit_me_dry.xml";
oBushMed = "props/flora/bush_medit_me.xml";
oGrass = "props/flora/grass_medit_field.xml";
oGrassDry = "props/flora/grass_soft_dry_large_tall.xml";
oWaterLog = "props/flora/water_log.xml";
tPalmForest = [tForestFloor+"|"+oPalm, tForestFloor, tGrass];
tPineForest = [tForestFloor+"|"+oPine, tForestFloor, tForestFloor, tForestFloor];
tMainForest = [tForestFloor+"|"+oCarob, tForestFloor+"|"+oBeech, tForestFloor];
// Initialize world
init(SIZE, tGrass, 0);
// Create classes
clWater = createTileClass();
clCliff = createTileClass();
clForest = createTileClass();
clMetal = createTileClass();
clStone = createTileClass();
clFood = createTileClass();
// Paint elevation
noise0 = new Noise2D(4 * SIZE/128);
noise1 = new Noise2D(9 * SIZE/128);
noise2 = new Noise2D(17 * SIZE/128);
noise3 = new Noise2D(4 * SIZE/128);
noise4 = new Noise2D(8 * SIZE/128);
noise5 = new Noise2D(16 * SIZE/128);
for(ix=0; ix<=SIZE; ix++) {
for(iy=0; iy<=SIZE; iy++) {
x = ix / (SIZE + 1.0);
y = iy / (SIZE + 1.0);
h = 0;
distToWater = 0;
// add the rough shape of the water
if(x < WATER_WIDTH) {
h = Math.max(-15, -30*(WATER_WIDTH-x)/WATER_WIDTH);
}
else if(x > 1-WATER_WIDTH) {
h = Math.max(-15, -30*(x-(1-WATER_WIDTH))/WATER_WIDTH);
}
else {
distToWater = (0.5 - WATER_WIDTH - Math.abs(x-0.5));
u = 1 - Math.abs(x-0.5)/(0.5-WATER_WIDTH);
h = 15*u;
}
// add some base noise
baseNoise = 14*noise0.eval(x,y) + 8*noise1.eval(x,y) + 4*noise2.eval(x,y) - (14+8+4)/2;
if( distToWater>0 && h+baseNoise < 1 ) {
baseNoise += Math.min(h, distToWater*30);
}
h += baseNoise;
// create land noise
if( h > -7 )
{
cliffNoise = (1*noise3.eval(x,y) + 0.5*noise4.eval(x,y)) / 1.5;
if(h < -3) {
cliffNoise *= 0.3 * (1 - ((h+3)/-4));
}
if(cliffNoise > .6) {
u = 0.7 * (cliffNoise-.6);
cliffNoise += u * noise5.eval(x,y);
cliffNoise /= (1+u);
}
cliffNoise += .1 * distToWater / (0.5 - WATER_WIDTH);
cliffNoise -= 0.58;
if(cliffNoise > 0) {
h += 19 * Math.min(cliffNoise, 0.06) / 0.06;
}
}
// set the height
setHeight(ix, iy, h);
}
}
// Paint base terrain
noise6 = new Noise2D(10 * SIZE/128);
noise7 = new Noise2D(20 * SIZE/128);
noise8 = new Noise2D(30 * SIZE/128);
noise9 = new Noise2D(50 * SIZE/128);
for(ix=0; ix<SIZE; ix++) {
for(iy=0; iy<SIZE; iy++) {
x = ix / (SIZE + 1.0);
y = iy / (SIZE + 1.0);
// get heights of surrounding vertices
h00 = getHeight(ix, iy);
h01 = getHeight(ix, iy+1);
h10 = getHeight(ix+1, iy);
h11 = getHeight(ix+1, iy+1);
// find min and max height
maxH = Math.max(h00, h01, h10, h11);
minH = Math.min(h00, h01, h10, h11);
// choose a terrain based on elevation
t = tGrass;
// water
if(maxH < -11) {
t = tOceanDepths;
}
else if(maxH < -8) {
t = tOceanRockDeep;
}
else if(maxH < -5) {
t = tOceanCoral;
}
else if(maxH < -3) {
t = tOceanRockShallow;
}
else if(maxH < .5 && minH < -.3) {
t = tBeachWet;
}
else if(maxH < .9 && minH < .4) {
t = tBeachDry;
}
else if(maxH < 2.1 && minH < .8) {
t = tBeachGrass;
}
// cliffs
if(maxH - minH > 3) {
t = tCliff;
}
else if(maxH - minH > 2.4) {
t = tDirtCliff;
if(minH < .3) t = tBeachCliff;
}
// forests
if(maxH - minH < 1 && minH > 1) {
forestNoise = (noise6.eval(x,y) + 0.5*noise7.eval(x,y)) / 1.5;
forestNoise -= 0.6;
if(forestNoise > 0) {
if(minH > 20 && t==tGrass && forestNoise > .01) {
t = tPineForest;
}
else if(minH > 4 && minH < 19 && t==tGrass) {
t = tMainForest;
}
else if(minH < 3) {
t = tPalmForest;
}
}
}
// grass variations
if(t==tGrass)
{
grassNoise = (noise8.eval(x,y) + .5*noise9.eval(x,y)) / 1.5;
if(grassNoise < .4) {
t = tGrassDry;
}
else if(grassNoise > .6) {
t = tGrassShrubs;
}
}
placeTerrain(ix, iy, t);
}
}

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@ -25,6 +25,7 @@ JSFunctionSpec globalFunctions[] = {
{"getMapSize", getMapSize, 0},
{"randInt", randInt, 2},
{"randFloat", randFloat, 1},
{"placeTerrain", placeTerrain, 3},
{"placeObject", placeObject, 4},
{"createArea", createArea, 3},
{"createObjectGroup", createObjectGroup, 3},