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Commit Graph

4450 Commits

Author SHA1 Message Date
85336397a3 Don't render neutral territory borders on minimap.
This was SVN commit r10083.
2011-08-24 00:28:48 +00:00
13dc7a9210 Fix non-PCH build
This was SVN commit r10079.
2011-08-23 17:48:06 +00:00
e13aeee36c Report desktop display size (not just window size)
This was SVN commit r10065.
2011-08-22 22:34:59 +00:00
27e5581d27 Fixes Atlas player panel getting out of sync with simulation. Fixes #927.
Fixes object panel not being notified of map loading.
Fixes bug where opening a new map before using the player panel
prevented default player data being displayed for new players.
Fixes wxGTK 2.8 bug: wxChoicebook control doesn't update the choice
control when adding/removing pages.
Notifies player that deleting player in Atlas will delete all their
objects (and gives them the option).
Changes DeleteObject to DeleteObjects to support multiple selections.
Implements undo for map resize (experimental).
Removes annoying debug message from attempted undo of map settings.
Tweaks a few Atlas UI controls.

This was SVN commit r10064.
2011-08-22 21:45:39 +00:00
ed959b8da7 minor fixes: add missing arena.cpp; add required NONCOPYABLE annotation; fix UNUSED2 to work in the case of references.
This was SVN commit r10059.
2011-08-22 08:54:56 +00:00
6c859fc6bb add documentation on pointer types and RESTRICT as per yesterday's meeting
This was SVN commit r10053.
2011-08-21 15:09:09 +00:00
509f4387d7 Fix build
This was SVN commit r10052.
2011-08-21 13:10:44 +00:00
881d3cebf4 lay groundwork for more efficient and flexible allocators. add new sysdep/vm that provides access to additional features on Windows (large pages, autocommit). add Pool/Arena allocators that avoid overhead and support arbitrary storage (not just the expensive virtual memory allocator in DynArray)
This was SVN commit r10051.
2011-08-21 11:00:09 +00:00
3eb1ed0139 (actually remove)
This was SVN commit r10050.
2011-08-21 10:31:23 +00:00
c26a369762 remove Bucket allocator (superseded by upcoming Arena/Pool with expandable Storage policies)
This was SVN commit r10049.
2011-08-21 10:30:35 +00:00
730a89152c Fixes typecast performance warning in MSVC.
This was SVN commit r10045.
2011-08-21 00:09:28 +00:00
5406a68959 feature request by philip: instead of refusing to load textures larger than the OpenGL limit, ensure they have mipmaps (unless it's s3tc, which would be too expensive to recompress) and skip levels until it fits
This was SVN commit r10043.
2011-08-20 17:56:12 +00:00
36d897c694 # New menu background image
This was SVN commit r10042.
2011-08-20 17:17:53 +00:00
5f07107609 Fix build with wxWidgets 2.9
This was SVN commit r10037.
2011-08-18 23:38:11 +00:00
49af1880f8 Fix tests
This was SVN commit r10035.
2011-08-18 21:12:15 +00:00
308cb26dd4 # Health decay for buildings not in a civ center's territory.
This was SVN commit r10034.
2011-08-18 20:28:53 +00:00
6b26820090 Build fix
This was SVN commit r10033.
2011-08-18 11:16:52 +00:00
36c6318296 This was SVN commit r10031. 2011-08-18 03:28:32 +00:00
89c22993a4 Adds terrain fill (bucket) tool to Atlas.
This was SVN commit r10029.
2011-08-17 23:44:52 +00:00
8872bad668 AoEO BAR compatibility in AoE3Ed
This was SVN commit r10026.
2011-08-17 16:17:22 +00:00
e8f6be0bf3 Fix GCC build (only reference SIMD types when supported by the compiler (though this might not work in MSVC))
This was SVN commit r10025.
2011-08-17 13:41:25 +00:00
9f97610cb2 refactor: remove "wrapping" and "read" functionality for DynArray (in preparation for replacing it with template policies for more flexible Pool etc.)
This was SVN commit r10024.
2011-08-17 08:38:53 +00:00
7bd2f1c925 Temp fix for autobuild: VC2008 doesn't define hypotf.
This was SVN commit r10021.
2011-08-17 04:34:20 +00:00
b9df1d3451 Be less grossly inefficient when computing minimap territory texture
This was SVN commit r10019.
2011-08-16 23:39:16 +00:00
fab7bf4fcf Fixes manifest dependencies for Actor Editor. Fixes #924.
This was SVN commit r10018.
2011-08-16 22:08:47 +00:00
609f1643d5 Fix -Wconversion warnings in simulation code.
Cast to smaller integer types explicitly.
Generally avoid platform-dependent types (size_t) in simulation code.
Use float versions of math.h functions, not double.

This was SVN commit r10017.
2011-08-16 11:18:32 +00:00
18c48492ef Added cast to convert from unsigned to int
This was SVN commit r10012.
2011-08-16 02:01:11 +00:00
0f0ac2bcd5 Fixes #898
This was SVN commit r10011.
2011-08-16 01:01:39 +00:00
1b8471da1f Changes shore definition to distance on land (all water included) for better dock placement.
Updates build passability classes.
Fixes tile expansion in CheckBuildingPlacement (don't use FromFloat).
Changes dock rotation snapping to search outward.

This was SVN commit r10007.
2011-08-14 23:36:13 +00:00
132f9bd63b Fixes bug in Atlas random map generator UI.
This was SVN commit r10006.
2011-08-14 06:11:35 +00:00
7b27fcb716 Disables water rendering in the actor viewer.
This was SVN commit r10005.
2011-08-13 23:00:58 +00:00
68fe745eb7 Fix packaging scripts for 5-digit revision numbers
This was SVN commit r10001.
2011-08-11 18:16:00 +00:00
2726f6ed88 Changes GetFocus to return points above water.
Fixes camera following of boats.

This was SVN commit r9988.
2011-08-10 22:45:55 +00:00
d605e85ae5 Removes ColourTester utility (needs update-workspaces).
Adds busy cursor to Atlas map generator.

This was SVN commit r9987.
2011-08-10 22:23:35 +00:00
4a2adece07 Fixes class types for Atlas pathfinding overlay
This was SVN commit r9978.
2011-08-08 01:04:18 +00:00
b9bd7ff86e Fix signed/unsigned comparison warning
This was SVN commit r9972.
2011-08-06 12:31:48 +00:00
f378e2e651 Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
Implements build limits. See #687.
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893.
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.

This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
81c9a9b1f1 Fix build with old GCC
This was SVN commit r9964.
2011-08-04 21:36:57 +00:00
083e7a41fd fix typo
This was SVN commit r9962.
2011-08-04 17:27:14 +00:00
0748c5a75e cleanup and simplification of the really old h_mgr code.
replace array-of-pages data structure with demand-committed VM => allows
simple allocation of new resources without having to search for the
first free index. I suspect the cause of multiple reported bugs (refs
#860, #899, #915) was a race. Most issues are fixed, but the pool's
freelist also needs to be made thread-safe and lock-free. this has
performance and 64-bit portability implications, so I'll leave it for
later (Pool is due for some serious refactoring anyway).

please post a comment if this or similar issues persist.

This was SVN commit r9961.
2011-08-04 17:11:16 +00:00
22191bfcc6 Windows fix (smaller type conversion)
This was SVN commit r9960.
2011-08-04 15:31:01 +00:00
2d662a1228 Add WELL512 RNG
This was SVN commit r9955.
2011-08-02 22:58:10 +00:00
94e9a8b459 Fix hang with Boost 1.47
This was SVN commit r9954.
2011-08-02 21:07:58 +00:00
6aeb5c64de # Remove SoD inside territories.
Fix some serialisation issues.

This was SVN commit r9951.
2011-08-01 21:25:12 +00:00
9430de3d85 Support TerrainChanged messages in scripts, and report use of unsupported messages
This was SVN commit r9950.
2011-08-01 21:01:06 +00:00
6304797cbd pool - safely handle zero-sized allocations (fixes #909)
snd_mgr - remove no longer needed hacks for native OpenAL
implementations
test_wdbg_sym.h - belated commit of warning fix

This was SVN commit r9944.
2011-07-31 09:42:57 +00:00
e7ac0926a7 Replace console prefix-search behaviour with more standard history navigation, based on patch by Ross Bearman.
Fixes #906.

This was SVN commit r9939.
2011-07-30 23:06:09 +00:00
3cc1c7e24e Templates sorting utility. Closes #801.
This was SVN commit r9938.
2011-07-30 20:20:34 +00:00
04ec40259b Use player colours for territory borders in minimap
This was SVN commit r9932.
2011-07-30 12:07:27 +00:00
8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
cdfeeab25f Fixes Atlas non-PCH build.
This was SVN commit r9911.
2011-07-24 21:50:58 +00:00
b2837e2878 Fix compatibility more with Boost 1.47
This was SVN commit r9907.
2011-07-24 11:59:57 +00:00
955f94976e # New dynamic territories design
This was SVN commit r9906.
2011-07-24 11:42:35 +00:00
78fd3a2ba2 Fix compatibility with Boost 1.47
This was SVN commit r9905.
2011-07-24 11:41:06 +00:00
813fed5b9e Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen).
Adds some starting entities to unfinished civs.

This was SVN commit r9901.
2011-07-24 03:28:18 +00:00
153357f640 Replaces architecture-dependent cpuid function with inline GCC assembly. Should fix #670 by eliminating nasm dependency.
This was SVN commit r9891.
2011-07-21 01:44:29 +00:00
f9d7c1246d # Initial support for territories
This was SVN commit r9889.
2011-07-20 19:48:06 +00:00
15df4aa4be OS X fix: if os_cpu_ClockFrequency reports an unknown/invalid value, measure the frequency instead; also avoid reporting invalid freqs in system_info
This was SVN commit r9886.
2011-07-20 08:10:36 +00:00
ce42cd611a Update release packaging script for recent library changes
This was SVN commit r9884.
2011-07-19 17:30:49 +00:00
8da2640f5e Fixes no-PCH build
This was SVN commit r9883.
2011-07-19 09:00:15 +00:00
708e9cea05 Fix looping of non-streaming sounds
This was SVN commit r9877.
2011-07-18 17:56:17 +00:00
b738f27283 hopefully fix non-Windows build errors
This was SVN commit r9875.
2011-07-18 15:25:48 +00:00
ead45aa957 Report XML parse errors better in validator tool
This was SVN commit r9874.
2011-07-18 14:57:41 +00:00
c33246d603 Fix build errors
This was SVN commit r9872.
2011-07-18 11:10:13 +00:00
0d23e3f333 post-alpha sync with work.
debug stack trace fixes, remove more asm, change CONTINUE/OK scheme to
OK/ALL_COMPLETE, fix tests

This was SVN commit r9871.
2011-07-18 09:21:56 +00:00
2d9e473483 fix for non-contiguous APIC IDs within a single package (happens on recent Intel CPUs)
This was SVN commit r9870.
2011-07-18 08:08:06 +00:00
aeddb5fb48 avoid warning when running a second instance and Mahaf is enabled
This was SVN commit r9863.
2011-07-17 19:19:33 +00:00
a31ce6a3ce Fix "hides overloaded virtual function" warnings in Clang
This was SVN commit r9862.
2011-07-17 17:30:07 +00:00
be3eb579d4 fix another cast runtime error
This was SVN commit r9861.
2011-07-17 14:48:23 +00:00
ea7f65818a Avoid release-mode-only warning
This was SVN commit r9857.
2011-07-17 01:26:04 +00:00
2f0bd8d8b0 Upgrade to SpiderMonkey 1.8.5 (fixes #734)
This was SVN commit r9852.
2011-07-16 23:24:14 +00:00
364f76c5ff Fix rare use of uninitialised values
This was SVN commit r9847.
2011-07-16 19:52:48 +00:00
dd054c8d97 acpi: fix cast error (caught by runtime check)
x86_x64: simplify MSC version check

This was SVN commit r9846.
2011-07-16 17:27:07 +00:00
8eb7af4ac9 Be a bit more robust to build environment changes.
Reduce some module dependencies.
Clean up some unused instantiations.

This was SVN commit r9827.
2011-07-15 13:22:48 +00:00
ca42649c5b Fix MSVC warning
This was SVN commit r9820.
2011-07-13 19:28:31 +00:00
f28ae0d427 Disable SDL's DGA mouse support by default, to fix Linux fullscreen mouse sensitivity problems
This was SVN commit r9819.
2011-07-13 17:40:12 +00:00
7f74693052 Disable culling of transparent objects in shadows/reflections, to fix trees
This was SVN commit r9818.
2011-07-13 13:51:40 +00:00
b08e142193 Graphics optimisations and features from eihrul.
Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721, based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434).
Reduce shadow swimming effects.

This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
bb33a259b6 Fixes Atlas build errors on OS X (specifically MacPorts' version of wxWidgets doesn't support constructing wxString with std::wstring)
This was SVN commit r9797.
2011-07-10 21:00:21 +00:00
20ebb2b829 Fix incorrect string type in log message on non-Windows
This was SVN commit r9790.
2011-07-09 18:41:58 +00:00
a4637c25d0 Fix no-PCH builds
This was SVN commit r9786.
2011-07-08 15:07:08 +00:00
6371afbc76 Remove the rarely-used source code option from the Windows installer. See #855.
This was SVN commit r9777.
2011-07-07 20:11:47 +00:00
b6d04004b6 Avoid errors when using planes in formations, by not allowing them to join formations
This was SVN commit r9776.
2011-07-07 17:05:22 +00:00
899f5105b9 Fix glwprintf errors on OS X with non-ASCII strings, by setting LC_CTYPE to UTF-8
This was SVN commit r9768.
2011-07-06 21:19:59 +00:00
1bc2db56ea Stops unit following when other object selected. Fixes #775
This was SVN commit r9764.
2011-07-05 21:29:11 +00:00
315dfbff5d Fix use of outdated cached transform when computing bounding boxes.
Should fix #867.

This was SVN commit r9761.
2011-07-05 00:12:00 +00:00
528b833db0 Fix assertion failure in replay mode
This was SVN commit r9757.
2011-07-04 15:17:46 +00:00
f01097b23c Avoid crash when pressing 'h' while multiplayer host game setup screen is loading
This was SVN commit r9753.
2011-07-03 18:36:43 +00:00
6ba00117e0 Fixes bug in Atlas player editor: saving team as "None" had no effect
This was SVN commit r9721.
2011-06-29 00:57:02 +00:00
996a32125c Add per-player LOS-reveal flag.
Reveal LOS for Gaia and AI players (fixes #879).
Use player_id_t slightly more consistently in interfaces.

This was SVN commit r9720.
2011-06-28 23:24:42 +00:00
293adad0ba Fix #829 - Stuck units bug
This was SVN commit r9713.
2011-06-28 07:27:03 +00:00
a8fdcfde59 Fixes broken autostart for random maps with AI
This was SVN commit r9699.
2011-06-27 23:27:25 +00:00
31832cd9ae Initialise minimap and LOS textures properly
This was SVN commit r9673.
2011-06-26 21:47:07 +00:00
3f51747440 Fix uninitialised value
This was SVN commit r9672.
2011-06-26 21:45:58 +00:00
df2e499efc Post code review version - previous commit was pre code review version.
This was SVN commit r9666.
2011-06-26 07:47:03 +00:00
2aedf48304 #788 Eliminate delay in path finding (and therefore moving)
This was SVN commit r9665.
2011-06-26 07:03:08 +00:00
5bc125a91f Changes terrain data returned by CMapGenerator to typed arrays, instead of an array of objects (this greatly reduces the size of the serialized data)
This was SVN commit r9664.
2011-06-26 02:56:54 +00:00
33e8ac6fa5 Applies Kenny's patch for CInput pasting behavior (fixes #640)
Simplifies some clipboard hotkeys

This was SVN commit r9658.
2011-06-25 00:04:41 +00:00
92fcb737cd Attempt minor improvements to stances code (see #865).
Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595).

This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
195c7a00e9 Adds player settings shortcut to Atlas map panel. Fixes #874
Tweaks some control positions and layouts for consistency

This was SVN commit r9649.
2011-06-23 22:38:26 +00:00
492e49da38 add support for selection and deletion of entire words in text controls (ctrl+backspace/delete/left/right) based on patch by Chakakhan/kenny (thanks!)
also refactored wclipboard
closes #511

This was SVN commit r9646.
2011-06-23 10:12:43 +00:00
abdc846a65 Adds getInt to AtlasObject
Uses this instead of wxAtoi for consistency, and adds brief comment
about why wxAtof should be avoided

This was SVN commit r9643.
2011-06-21 02:56:49 +00:00
ef4df42895 add support for .dylib on OS X based on patch by Yves (thanks!)
c.f.
http://www.wildfiregames.com/forum/index.php?showtopic=14173&pid=220828&st=0&#entry220828

This was SVN commit r9642.
2011-06-20 20:06:51 +00:00
10481ca174 Avoid potentially dangerous locale-dependent atof functions
This was SVN commit r9639.
2011-06-19 19:51:53 +00:00
9965c1ef1b Remove label that is no longer labelling anything
This was SVN commit r9636.
2011-06-19 14:55:43 +00:00
db5e483266 Fix typo in comment
This was SVN commit r9635.
2011-06-19 14:18:07 +00:00
74f849ad0b Adds message when profiler snapshot is first saved (Shift+F11)
This was SVN commit r9633.
2011-06-17 23:40:13 +00:00
71a6775b92 Stances draft, refs #865
This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
3be43ede41 Adds rotation to starting camera (currently unused)
This was SVN commit r9623.
2011-06-16 21:21:33 +00:00
9e486cd6e3 Fixes bug in Atlas camera control (clear button didn't erase the setting)
This was SVN commit r9620.
2011-06-14 01:03:35 +00:00
3e4d74480d Adds AI control to Atlas player panel
Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)

This was SVN commit r9617.
2011-06-13 23:32:41 +00:00
0c803f99e8 This was SVN commit r9609. 2011-06-09 23:47:20 +00:00
23f1072a2e Adds player editor to Atlas scenario editor. See #91
Fixes object panel so the list of players updates correctly.
Atlas map settings are now observable and shared between various panels.
Fixes panels for maps missing settings (caused JSON error)
Changes map reader so that entities with invalid players cause a warning
but are not added to the game. That prevents further errors. Fixes #869
Uses map size choices from simulation/data/map_sizes.json instead of
multiple locations. Fixes #787
Prepares Atlas map settings for undo/redo support

This was SVN commit r9608.
2011-06-09 23:45:12 +00:00
266977bc78 Attempt to fix manifest problems in autobuild.
This was SVN commit r9607.
2011-06-09 23:16:27 +00:00
2c58b07223 # Add experimental fighter planes.
This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
1357000401 Fix #805 more so it doesn't ignore the second click on non-double-clickable buttons.
This was SVN commit r9604.
2011-06-09 17:30:34 +00:00
8720b4a220 Fix Atlas saving game type under wrong property name.
This was SVN commit r9599.
2011-06-09 16:39:31 +00:00
24cca252e3 Ranged units always face their targets when attacking. fixes #831
This was SVN commit r9595.
2011-06-06 22:08:26 +00:00
43d817bc22 --
This was SVN commit r9593.
2011-06-06 19:39:19 +00:00
9906a86a2e Support double-click on unit group buttons. patch by Merolum. fixes #805.
This was SVN commit r9592.
2011-06-06 19:31:34 +00:00
6feb143e61 OS X compile fix
This was SVN commit r9582.
2011-05-30 23:06:16 +00:00
ef74ad7f7b OS X compile fix (hopefully): add definition for O_DIRECT
This was SVN commit r9581.
2011-05-30 21:49:33 +00:00
034881d30c sync with work. simplify wnuma, refactor+fix topology (bugs: APIC IDs array didn't correspond to OS processor number; couldn't handle noncontiguous APIC ID field values)
This was SVN commit r9580.
2011-05-30 13:00:20 +00:00
f25407e7fb Fix typo
This was SVN commit r9579.
2011-05-30 11:51:14 +00:00
ce647cf8e3 Add a manifest hack to fix building in VC2008+, when loading DLLs built in VC2005
This was SVN commit r9576.
2011-05-29 21:13:21 +00:00
59124006c8 Work around problem with quote keys in Windows on an Apple machine
This was SVN commit r9575.
2011-05-29 21:12:09 +00:00
c2677b4bb0 Upgrade game and build system to ENet 1.3
This was SVN commit r9574.
2011-05-29 20:57:28 +00:00
e3d87b0375 remove no longer necessary lowlevel wsock implementation (superseded by enet) since the delay load hook isn't compatible with a DLL packaging of enet.
-> cstr serialization uses lib/byte_order.h instead of htons; removed
hostname/IP from system_info (Philip agrees its utility is negligible)

This was SVN commit r9572.
2011-05-29 19:59:51 +00:00
acb48663d7 Windows fixes
This was SVN commit r9570.
2011-05-29 18:14:52 +00:00
6bdafee6a0 Update Atlas sidebar buttons slightly
This was SVN commit r9569.
2011-05-29 16:36:15 +00:00
fa7855f3d9 Delete now-unused wxJavaScript library
This was SVN commit r9568.
2011-05-29 15:46:07 +00:00
a81f180dd6 Remove Atlas UI scripting support
This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
dc2035efc9 Move Atlas map settings from JS to C++.
Replace New dialog box with separate tools for resizing maps and
replacing terrain textures, to provide more power and to simplify the
problem of initialising map settings.
Fix engine to cope with dynamic map resizing.
Add JSON support to AtObj, to let C++ interact with JSON more easily.

This was SVN commit r9566.
2011-05-29 15:02:02 +00:00
1618aa9c36 Add missing file for actor viewer
This was SVN commit r9565.
2011-05-29 14:57:54 +00:00
07e307c49a Move Atlas's terrain and object sections from JS back into C++, per http://www.wildfiregames.com/forum/index.php?showtopic=14741
This was SVN commit r9559.
2011-05-27 21:56:43 +00:00
4496fcd2df Restore some old Atlas files
This was SVN commit r9558.
2011-05-27 21:48:23 +00:00
755802d0ce Fix build errors
This was SVN commit r9556.
2011-05-27 13:32:34 +00:00
1bf2598429 Fixes square maps to behave like circular maps and fit within the circle. Fixes #822
This was SVN commit r9554.
2011-05-27 03:04:59 +00:00
34186dd017 refactor file interface. requires workspace update
- separate file_system_util into vfs functions (-> vfs/vfs_util) and
file_system (avoids ugly fs_util namespace prefix)
- get rid of non-portable O_BINARY_NP etc. flags
- use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the
need for specifying O_CREAT|O_TRUNC
- only open files for aio when O_DIRECT is specified (which 0ad does
not) - avoids wasting time and security issues
- return file descriptor directly instead of via output param
- waio: safer FCB mechanism that avoids mixing descriptors between lowio
and aio

This was SVN commit r9550.
2011-05-25 10:39:13 +00:00
7600c3862b refactor gfx detection code (interface), allow exporting from DLL (required at work)
This was SVN commit r9546.
2011-05-24 14:17:47 +00:00
f1a1f023df reinstate aligned_allocator.h (required at work)
further fixes to preserve the last error while building error messages
somewhat more accurate NUMA factor computation

This was SVN commit r9545.
2011-05-23 14:10:45 +00:00
84030de9b7 Fix compile error with Boost 1.39 (ambiguous overloads)
This was SVN commit r9536.
2011-05-20 14:45:04 +00:00
1075e206f7 Fix some format string errors
This was SVN commit r9534.
2011-05-18 19:10:36 +00:00
6539456746 Fix format string
This was SVN commit r9524.
2011-05-15 19:52:46 +00:00
f4b55a9acf Fix non-PCH build
This was SVN commit r9523.
2011-05-15 19:51:33 +00:00
0ea42d3185 avoid stomping on the last error while dumping stack
refs #849

This was SVN commit r9519.
2011-05-15 00:00:01 +00:00
45d358dd9a add code to output both affected paths in case separators are being mixed
This was SVN commit r9516.
2011-05-14 20:25:32 +00:00
05688548d0 Fix a bogus Doxygen comment
This was SVN commit r9513.
2011-05-14 17:27:14 +00:00
a976045f0f Report filename in Collada warning messages.
Skip harmless warnings about missing materials in Collada files.

This was SVN commit r9512.
2011-05-14 16:43:08 +00:00
963960fafa no longer warn when SetFileValidData fails, as it does on all FAT volumes (boo)
fixes #849

This was SVN commit r9511.
2011-05-14 10:37:42 +00:00