1
0
forked from 0ad/0ad
Commit Graph

3759 Commits

Author SHA1 Message Date
c4cd85bb98 Build fixes
This was SVN commit r9100.
2011-03-22 18:46:39 +00:00
5565b9e898 Fixes bugs in Latium map script. Changes default environment settings for random maps, adds environment setters
This was SVN commit r9099.
2011-03-22 08:19:19 +00:00
3050551eae Move data for non-implemented civs to internal
This was SVN commit r9098.
2011-03-22 02:53:53 +00:00
46c54ef62c Fixes missing texture in Neareastern Badlands random map
This was SVN commit r9097.
2011-03-22 02:04:58 +00:00
0e0ed94926 Implements random map system, fixes #6.
Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.

This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
23ebe32b4c Moving old random scripts to avoid conflicts
This was SVN commit r9095.
2011-03-22 01:33:17 +00:00
1da78409f9 New icon for celtic kennel
This was SVN commit r9089.
2011-03-21 11:57:49 +00:00
4ae8cfe858 Converted remaining old scenarios to the latest format (version 5). Support will soon be dropped from MapReader.
This was SVN commit r9082.
2011-03-19 00:04:55 +00:00
25524dc99f Fix tests
This was SVN commit r9080.
2011-03-18 19:35:31 +00:00
d805e764c5 # Render unit silhouettes when behind buildings.
Fixes #144.
Start using stencil buffer.
Simplify materials a little.

This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
d49994a0b4 Explicitly clamp gl_FrontColor, for llvmpipe compatibility
This was SVN commit r9075.
2011-03-18 16:55:51 +00:00
875fce5e63 This was SVN commit r9073. 2011-03-17 07:52:01 +00:00
f73aff7016 Fixed parent code.
This was SVN commit r9072.
2011-03-17 07:50:03 +00:00
b6cc8e9cf6 The Big Iberian Move™.
This was SVN commit r9071.
2011-03-17 07:31:58 +00:00
be59aa012d Iberian shield actors.
This was SVN commit r9070.
2011-03-17 06:05:50 +00:00
730a119e4f Moving stuff from Internal to Public. Ongoing project.
This was SVN commit r9069.
2011-03-17 06:03:54 +00:00
d3ec3e7c7f This was SVN commit r9068. 2011-03-17 06:02:34 +00:00
e47e916853 This was SVN commit r9067. 2011-03-17 01:31:56 +00:00
78a54071c4 #Implemented remaining decals.
This was SVN commit r9066.
2011-03-15 22:07:22 +00:00
f0f87796f0 Farm field edit for decal
This was SVN commit r9060.
2011-03-13 23:56:22 +00:00
28096de106 My first try at making a decal. :)
This was SVN commit r9059.
2011-03-13 23:24:40 +00:00
77e2130ff2 Replace some decal meshes with real decals
This was SVN commit r9056.
2011-03-13 19:26:01 +00:00
6abd49d60a #Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011.
This was SVN commit r9049.
2011-03-10 17:37:29 +00:00
8a0cbe009a Stop the AI wasting time chasing after any animals except chickens.
Make the AI behave better when it can't find any viable food sources.

This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
9787f963ba Minor adjustments to feedback details
This was SVN commit r9045.
2011-03-08 01:34:25 +00:00
910c1b7c67 make bridge unselectable entity
This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
a77c807e06 Simple bridge demo map
This was SVN commit r9043.
2011-03-07 22:31:00 +00:00
21785dc97c hele wall and wall tower obstruction stat changes
This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
4261983c9d Fix reveal map checkbox after winning
This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
ecbe92bdda automatically reveal map when a player wins
This was SVN commit r9039.
2011-03-06 01:54:38 +00:00
6f9da85d9f Improve performance of full state hash computation, by skipping script components that are known to have no data.
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.

This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
20ebaa5b79 Fix units getting stuck inside foundations
This was SVN commit r9035.
2011-03-05 22:18:29 +00:00
52d767a404 This was SVN commit r9034. 2011-03-05 19:59:46 +00:00
c562ed6894 Fixed obstruction.
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
22e16e4554 Make builders look for nearby foundations to help with, once they finish their own building
This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
08d5e7bf66 Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
c0383ffc30 Fix units not auto-gathering after a group is given a construction order
This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
b914f82d2a Celt ram edit.
This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
d62e9de7da Fix shift-click building placement
This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
18a2968919 Fix errors when starting multiplayer games
This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
637412cb5a update name for alpha 4
update default single player map for alpha 4

This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
e608d9269a Load entity templates for the AI via the progressive loader.
Display message while loading the map list for the setup screen.

This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
19c8ca3ef4 siege ram trained sound effect added
This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
8b655f4f99 Celt siege ram produced in fortress buildings
This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
e6ebfa2ab9 Fix tests
This was SVN commit r9016.
2011-03-04 23:22:09 +00:00
09cbe4f341 Disable debug messages when instantiating AIs
This was SVN commit r9014.
2011-03-04 21:50:30 +00:00
cae4b1b1af Hide useless 'server name' field on setup screen
This was SVN commit r9013.
2011-03-04 21:48:01 +00:00
3e7731e8ca Stop units wasting their lives chasing animals they'll never be able to catch.
Let AI players collect treasures.

This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
bec4c6437b Make non-combat units flee when under melee attack, and not attack enemies automatically.
Fixes #703.

This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
3e22cf4cae Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation
This was SVN commit r9009.
2011-03-04 14:29:28 +00:00