8f3255f9c8
Fix tests and Atlas with new profiler
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This was SVN commit r10471.
2011-11-05 23:09:31 +00:00
b13f1cade5
# UI for new profiling tool
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This was SVN commit r10467.
2011-11-04 01:43:46 +00:00
09a02c96d5
Add initial code annotations for the new profiling tool
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This was SVN commit r10466.
2011-11-04 01:35:50 +00:00
9965f43067
# Engine support for new profiling tool
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This was SVN commit r10465.
2011-11-04 01:33:07 +00:00
4ef66a6950
Provide JSON-compatible string escaping
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This was SVN commit r10464.
2011-11-04 01:18:34 +00:00
9cbf587e59
Import Mongoose HTTP server library
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This was SVN commit r10463.
2011-11-03 23:36:54 +00:00
0db6cfd2f7
Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988 .
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Fixes particles lingering in actor viewer when switching actors, by
clearing unattached particle emitters.
This was SVN commit r10457.
2011-10-30 05:09:31 +00:00
7064565ff6
# Allow saving and loading single-player games.
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Support writing zip files based on in-memory data.
Fix menu sliding animations to be framerate independent.
This was SVN commit r10454.
2011-10-30 00:07:28 +00:00
21c6141cdc
Preserve player colours and animations when serializing models
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This was SVN commit r10453.
2011-10-29 15:30:46 +00:00
b454ccca79
Fix GUI issues when reconnecting to multiplayer games
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This was SVN commit r10452.
2011-10-29 14:53:13 +00:00
23ae535a1e
Minor enhancements to serialization test mode
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This was SVN commit r10449.
2011-10-28 13:18:16 +00:00
f31a8f7181
Fix warning
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This was SVN commit r10448.
2011-10-28 13:16:53 +00:00
05d7742ec8
Increase trace cache size to cope slightly better with serialization test mode
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This was SVN commit r10447.
2011-10-28 13:16:30 +00:00
959b5a505c
Fix bug in incremental LOS computation
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This was SVN commit r10446.
2011-10-28 13:15:33 +00:00
b59e27f678
Fix assertion failure in replay mode
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This was SVN commit r10443.
2011-10-27 21:22:41 +00:00
d57bb00ece
Fix sparse array serialization
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This was SVN commit r10442.
2011-10-27 20:56:32 +00:00
a739b8f309
Fix some saved-game OOS errors
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This was SVN commit r10441.
2011-10-27 20:12:00 +00:00
4c561dc3f9
Improve debugging of binary serialization
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This was SVN commit r10440.
2011-10-27 20:10:53 +00:00
bfe2126a17
# Support rejoining multiplayer games after disconnection.
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This was SVN commit r10437.
2011-10-27 16:46:48 +00:00
6d071123cc
Add simple functions for zlib compression with embedded length headers
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This was SVN commit r10436.
2011-10-27 14:21:58 +00:00
85e16f95b1
Use debug_printf for script print() function, so it's more visible on Windows
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This was SVN commit r10435.
2011-10-27 14:19:37 +00:00
18e595a5a6
Fix OOS-log paths to work on Windows
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This was SVN commit r10434.
2011-10-27 14:17:39 +00:00
dfc92de51b
Avoid outputting non-printable-ASCII characters in the network log
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This was SVN commit r10433.
2011-10-27 14:16:28 +00:00
a2bba82b9d
Let CFsm actions override the default state transition
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This was SVN commit r10432.
2011-10-27 14:10:55 +00:00
ab6863c484
This was SVN commit r10430.
2011-10-26 05:41:57 +00:00
c82ebd7ca9
Fixes Atlas build on OS X.
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This was SVN commit r10429.
2011-10-26 05:27:03 +00:00
08e37f1a71
Avoid potential aliasing violation in endian functions
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This was SVN commit r10428.
2011-10-25 14:02:50 +00:00
a3c03815c0
Experimental quicksave/quickload feature
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This was SVN commit r10427.
2011-10-24 14:55:45 +00:00
29e4f633f1
Add initial serialization test mode.
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Reduce some dependencies on CSimulation2 to provide more flexibility.
This was SVN commit r10426.
2011-10-24 14:31:05 +00:00
0f3119e36a
Fix deserialization of actor components
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This was SVN commit r10425.
2011-10-24 12:24:04 +00:00
f4ed019c46
Avoid hypotf
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This was SVN commit r10421.
2011-10-23 12:27:34 +00:00
bd73308d49
Avoid apparent bug in VirtualBox's GL implementation
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This was SVN commit r10419.
2011-10-22 10:25:09 +00:00
d966c5e10b
Fixes Atlas map saving to force PMP extension on all OSes. See #889 .
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Fixes Atlas map loading to more gracefully handle missing files. Atlas
should no longer crash if a map was not found in VFS. Fixes #986 .
This was SVN commit r10416.
2011-10-20 23:45:27 +00:00
ff256528f2
sync with work. faster PopulationCount; avoid invalid param handler when debug string length exceeded; return error instead of dialog box when waio_Preallocate fails
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This was SVN commit r10414.
2011-10-19 10:58:02 +00:00
8af8326563
replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
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This was SVN commit r10410.
2011-10-16 10:37:21 +00:00
1c081135ad
Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969 .
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Updates testbot and Jubot to support basic build restrictions.
This was SVN commit r10408.
2011-10-16 02:55:58 +00:00
6c102ea712
add instrumentation to diagnose failed VM commit
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This was SVN commit r10405.
2011-10-15 22:03:42 +00:00
3624f7c417
fix: pthread_self now returns a unique value in each thread (before, it was using the windows pseudo handle functionality)
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This was SVN commit r10404.
2011-10-15 20:12:59 +00:00
f0df97d773
add support for retrieving all WMI class instances (required for detecting multiple graphics and sound cards)
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fixes #998
This was SVN commit r10399.
2011-10-13 18:53:59 +00:00
0fa54bc56a
fix compile error due to GCC restriction.
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thanks to daniel.santos for reporting and alex for creating the
ticket/notifying me.
fixes #992
[heh, the amount of comments are proportional to the trouble caused by
this code :S ran into VC++ compile errors when __declspec came after
void* return type *sigh*]
This was SVN commit r10385.
2011-10-10 20:08:04 +00:00
8ac994e4e6
sync with work: add and use NOTHROW; export file_system functions; throw Status from File ctor; add WARN_THROW equivalents of WARN_RETURN
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This was SVN commit r10384.
2011-10-10 10:04:36 +00:00
a106b9da0b
apic: avoid warning message for ancient single-core, non-HT processors. fixes #985
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wvm: improve diagnostics if allocation failed
This was SVN commit r10374.
2011-10-08 16:53:57 +00:00
39e5cb5dc9
proper fix for brain-dead Linux affinity API (that code was disabled in #547 )
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refs #985
This was SVN commit r10373.
2011-10-08 16:42:30 +00:00
0e39511b3a
Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977 .
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Changes to rmgen API for consistency and support of 3D
position/rotation.
This was SVN commit r10326.
2011-09-26 21:36:33 +00:00
16f5016a1a
sync with work: add compile-time BITS and CeilLog2 and optional IO instrumentation
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This was SVN commit r10324.
2011-09-26 08:29:57 +00:00
0d708b31b4
avoid rare init-order bug when SRAT ACPI table is available AND APIC IDs are NOT
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move APIC-related code to separate file, with its own initialization to
avoid circular dependency
fixes #976
This was SVN commit r10315.
2011-09-24 19:47:13 +00:00
7828544946
Attempts to fix ArchiveViewer build on OS X (use wxString::wc_str() to construct std::wstring).
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This was SVN commit r10305.
2011-09-23 02:56:19 +00:00
9812ee2780
avoid error dialog when gamma upload fails twice (for reasons still unknown *sign*)
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http://www.wildfiregames.com/forum/index.php?showtopic=14058&pid=226211&st=50&#entry226211
This was SVN commit r10303.
2011-09-21 20:38:09 +00:00
08b4d96cf2
Moves Atlas UI to main thread while engine loop runs in new thread.
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Fixes Atlas compatibility with OS X (wxOSX/Cocoa requires the UI to run
in the main thread). Fixes #500 .
Fixes Windows shutdown to close COM library properly (and WMI).
This was SVN commit r10299.
2011-09-20 22:49:02 +00:00
80df13f47b
add support for recursive mutex on windows; ensure h_mgr uses them (pthread doesnt guarantee default type is recursive)
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This was SVN commit r10247.
2011-09-10 22:51:51 +00:00