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Commit Graph

13 Commits

Author SHA1 Message Date
b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00
147d4f2bd3 # Fixed minor shadow bug
CBound operator+= updated the minimum value or the maximum value, but
never both. (I think the operator+=(CVector3D) has always been buggy
(because it assumes min<max, which isn't true of empty bounds), and I
propagated the error to operator+=(CBound) ages ago.)
Added test cases, and fixed.

This was SVN commit r4244.
2006-08-25 12:52:26 +00:00
5f7855f7f0 Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
This was SVN commit r3930.
2006-06-02 02:10:27 +00:00
3d26549032 Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
0d648b2df8 #More accurate bounds calculations to improve shadow resolution
and a fix for the auto-build: #define enums from EXT_framebuffer_object

* clip shadow bounds to frustum
* add CBrush, a class representing a convex object

This was SVN commit r3695.
2006-03-26 21:58:48 +00:00
90bf4ae0a7 - add CBound::Render()
- fix CBound::Transform() math
- beginnings of new shadow bound calculations

This was SVN commit r3436.
2006-01-29 17:34:45 +00:00
ec6b78b252 rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
This was SVN commit r2447.
2005-06-28 04:06:25 +00:00
3b1395d80b Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
15fcf8f054 Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings.
This was SVN commit r1708.
2005-01-11 16:58:16 +00:00
2ad77b16db Optimised a couple of functions to save ~1.5 secs when loading ScEd
This was SVN commit r1699.
2005-01-10 22:05:38 +00:00
c7a84e84be added precompiled.h everywhere
This was SVN commit r392.
2004-06-03 18:38:14 +00:00
1eaadd38aa ran everything though mark's newline stomper.
This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
2cbc27174c Moved from terrain directory.
This was SVN commit r304.
2004-05-29 20:53:40 +00:00