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Commit Graph

1610 Commits

Author SHA1 Message Date
c5de965814 wsdl:
- add SDL_WaitEvent
- fixed evil bug due to incorrect interpretation of
PIXELFORMATDESCRIPTOR.cColorBits (destabilized ATI drivers)
- remove ps/ dependency in "screenshot" key hook
- fix bug in gamma functions
- remove asm trampolines, replace with plain inline calls (efficiency <
safety)
- SDL thread calls implemented in terms of POSIX functions

This was SVN commit r1659.
2005-01-07 01:25:10 +00:00
f503a1f4e7 handle.h: include guard
vfs: path_append and exact-case handling bugfixes

wtime: added FILETIME->time_t conversion; small improvements

This was SVN commit r1658.
2005-01-07 01:16:43 +00:00
e6a12f76e2 aio: check for NULL aiocb* params; made aio_h get/set static; various small improvements
mem: explicit mem_shutdown call - try to avoid exit order problems

unifont: remove logger calls (dependency on ps/)

This was SVN commit r1657.
2005-01-07 01:13:48 +00:00
577c23d936 cursor: remove dependency on CVFSFile (all lib/res files must not depend on ps/, so that they can be reused in other projects)
wposix:
- FILETIME->time_t conversion for *stat
- improve opendir/readdir etc.; add readdir_stat_np
- add pthread_join and pthread_cancel
- add portable sem_* semaphore functions (alternative to SDL semaphores)

file: use readdir_stat_np instead of reading non-portable struct dirent
fields

This was SVN commit r1656.
2005-01-07 01:10:00 +00:00
090ea2301a wdbg: temporarily removed LOCALIZED_TEXT so this works in another project. must find long-term solution: lib/ must not be dependent on ps/!
sysdep.h: add pick_dir
sysdep/win/win.cpp: .. and its win32 implementation

This was SVN commit r1655.
2005-01-07 00:59:52 +00:00
39783e6a17 lib.h: corrected 2 casts:
- problem when using CHECK_ERR with functions returning a Handle
- incorrect sign conversion when passing non-ascii (> 0x80) chars to
FOURCC

precompiled.h: include lib/types.h

This was SVN commit r1654.
2005-01-07 00:55:53 +00:00
2077d4fd1d timer.cpp: start FPS value = 60 => faster convergence
timer.h: TIMER uses debug_out

main/input: moved game_ticks to input.cpp (only used if input.cpp is
included)

This was SVN commit r1653.
2005-01-07 00:52:05 +00:00
f7e82dbc16 add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
also prepended ps/ to make location clear.

This was SVN commit r1652.
2005-01-07 00:47:44 +00:00
3c2b7aa24c added libraries/libjpgadd
This was SVN commit r1650.
2005-01-07 00:24:54 +00:00
d5b7959b88 Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
This was SVN commit r1649.
2005-01-05 20:37:51 +00:00
7b645acf5b Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1648.
2005-01-05 20:19:41 +00:00
45b82330fd Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1647.
2005-01-05 20:14:46 +00:00
c7de44ac74 Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1646.
2005-01-05 20:11:29 +00:00
82ec5c029f Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1645.
2005-01-05 20:03:19 +00:00
a6c41eb2fe Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1644.
2005-01-05 19:58:58 +00:00
c04a18f627 Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1643.
2005-01-05 19:55:32 +00:00
dbfc576458 Fixed a bug in the autobuilder that occurs when tools (such as the autobuilder) are updated.
This was SVN commit r1642.
2005-01-05 19:46:31 +00:00
ff34bf40b1 Automated build system code (mainly for backup purposes - it won't work on anyone else's machine without a few bits of reconfiguration)
This was SVN commit r1641.
2005-01-05 19:38:45 +00:00
618c6cbbe7 Avoid flickering when zooming at near-zero speeds
This was SVN commit r1639.
2005-01-04 22:16:03 +00:00
eb94902fe5 Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
This was SVN commit r1638.
2005-01-04 22:12:56 +00:00
bb8e24ec60 Corrected spelling
This was SVN commit r1637.
2005-01-04 22:07:17 +00:00
0de796c5ea Send Load event to GUI objects after (instead of while) loading the rest of the engine
This was SVN commit r1635.
2005-01-04 21:51:23 +00:00
a61a961edd Don't display blank tooltips
This was SVN commit r1634.
2005-01-04 21:37:51 +00:00
f9d4b15299 Few changes to the unit files for the new heads
This was SVN commit r1633.
2005-01-04 08:24:37 +00:00
e7c6299c54 A few placeholder textures for the new civ heads
This was SVN commit r1632.
2005-01-04 08:05:58 +00:00
547cd7cf74 A few alternate head meshes
This was SVN commit r1631.
2005-01-04 08:05:18 +00:00
0e66af7172 placeholder head actors for the civs
This was SVN commit r1630.
2005-01-04 08:04:46 +00:00
42eb12f6e4 This was SVN commit r1629. 2005-01-04 05:46:39 +00:00
7585337186 Eliminated unneeded actors from the /units folder
This was SVN commit r1628.
2005-01-04 05:22:04 +00:00
18f2f1ce94 Some fixes for the unit actors before I go through and elite the extra not needed stuff.
This was SVN commit r1627.
2005-01-04 04:28:51 +00:00
1890bae0d2 Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
31f0e62c83 Changed the add_color GUI sprite effect to use alpha=0 by default
This was SVN commit r1625.
2005-01-03 22:23:27 +00:00
0a99e2a189 Another extremely important whitespace fix
This was SVN commit r1624.
2005-01-03 20:40:32 +00:00
cff12c4127 Extremely important whitespace fix
This was SVN commit r1623.
2005-01-03 20:34:38 +00:00
bb8022e8c7 Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
This was SVN commit r1622.
2005-01-03 13:11:53 +00:00
ddc7b6ceef Meshes for the new units and some animal meshes
This was SVN commit r1621.
2005-01-03 09:03:39 +00:00
9a6b10a3c6 Actors for placeholder signs and props actors for propped dude
This was SVN commit r1620.
2005-01-03 08:48:18 +00:00
d9e405c49d Actors for the placeholder units
This was SVN commit r1619.
2005-01-03 08:25:49 +00:00
8e0b0eda4c Dude Head update UVW's
This was SVN commit r1618.
2005-01-03 08:25:29 +00:00
88a2b0f158 place holder textures for some helmets, a new dude head texture, and updated weapons skin
This was SVN commit r1617.
2005-01-03 08:24:24 +00:00
9acdfd40fd placeholder textures for the placeholder units
This was SVN commit r1616.
2005-01-03 08:18:18 +00:00
2c892001d4 Some temporary placeholder stuff. Mainly props for the prop dude and signs for the placeholder units
This was SVN commit r1615.
2005-01-03 08:14:40 +00:00
ce1c4b8ef9 Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk.
This was SVN commit r1614.
2005-01-03 05:16:31 +00:00
bdc0073b16 Added product/company watermark to aid in taking official screenshots. Press W to toggle it.
This was SVN commit r1613.
2005-01-02 19:25:22 +00:00
a84351441e Fixed invalid GL commands (as complained about by 82845G drivers)
This was SVN commit r1612.
2005-01-02 00:26:48 +00:00
f791239396 Fix for strange machine with no audio
This was SVN commit r1611.
2005-01-02 00:05:33 +00:00
a8b7c8c0cf A little more GUI stuff.
This was SVN commit r1610.
2005-01-01 19:20:42 +00:00
43271f7618 Ctrl+home, ctrl+end go to top/bottom of console
This was SVN commit r1609.
2005-01-01 18:12:23 +00:00
15bb170328 SessionStart event sent to GUI objects upon starting a game
This was SVN commit r1608.
2005-01-01 17:30:55 +00:00
daebe3fec1 Editor menu bar (though no actual menu yet :p)
This was SVN commit r1607.
2005-01-01 16:53:14 +00:00