f35da41a0c
smbios: minor fixes, add partial support for displaying enumerator names, move visitors to .cpp, use pragma pack regardless of compiler
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This was SVN commit r9163.
2011-04-04 17:44:36 +00:00
68bc0a5651
smbios: add support for stringizing the structures
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This was SVN commit r9162.
2011-04-04 16:50:02 +00:00
a2bad46f27
smbios fixes:
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- memmove all bytes in the table, not just 8
- end pointer was off by 4
- add support for structures 8,10,22,26,27,28
This was SVN commit r9161.
2011-04-04 15:01:40 +00:00
6beb1ea89b
Exclude FCollada tests from Unix releases, since they rely on non-free data file Eagle.DAE
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This was SVN commit r9160.
2011-04-04 14:20:16 +00:00
1abbf8b64b
Old changes to compress releases better
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This was SVN commit r9159.
2011-04-04 14:17:39 +00:00
0ddf2b0f34
Fix build on VC2008
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This was SVN commit r9157.
2011-04-03 21:41:17 +00:00
66807d40c1
windows build fix: use arb names/function pointers; +noncopyable/struct vs. class warning fix
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This was SVN commit r9156.
2011-04-03 20:45:43 +00:00
3d21cf98f9
better aio error checking / avoid unnecessary repeated calls to aio_error (investigated on the occasion of the recent Linux aio trouble)
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This was SVN commit r9155.
2011-04-03 20:07:55 +00:00
231387d2da
linux compile fix (explicit instantiation must be at namespace scope), adjust end pointer to match 8 bytes removed in workaround
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This was SVN commit r9153.
2011-04-03 19:29:16 +00:00
823e63a93b
# Initial version of new particle system.
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This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
01a0825c94
disable aio on linux until the glibc aio implementation and/or kernel is fixed (see http://www.wildfiregames.com/forum/index.php?showtopic=14561&pid=217711&st=0&#entry217711 )
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This was SVN commit r9150.
2011-04-03 19:07:35 +00:00
253efdad57
Delete non-working particle system code
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This was SVN commit r9147.
2011-04-03 18:49:48 +00:00
09413d940c
Delete an obsolete particle system editor
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This was SVN commit r9145.
2011-04-03 18:44:20 +00:00
2c72e1f364
(requires update-workspaces)
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add initial SMBIOS implementation for retrieving system information
wacpi -> wfirmware (now also used to retrieve SMBIOS table)
This was SVN commit r9144.
2011-04-03 15:38:48 +00:00
1a072a3f37
Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
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This was SVN commit r9143.
2011-04-02 12:51:42 +00:00
97c934ad1c
Apply unit shading colour in shader renderpath.
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Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).
This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
012c47057a
Optimise some matrix operations, based on patch from ortalo.
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Fixes #750 .
This was SVN commit r9141.
2011-04-01 18:33:47 +00:00
ce85f4e825
Fix minimap ignoring GUI z-ordering.
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This was SVN commit r9139.
2011-04-01 17:58:33 +00:00
5b7a23f75c
Make ResetCameraTarget more sensible if the camera was rotated.
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This was SVN commit r9138.
2011-04-01 17:57:04 +00:00
6026330fce
updated version of Aken that includes support for MSR and static validation (-> .c instead of .cpp)
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closes #754 (please re-open if not)
This was SVN commit r9137.
2011-04-01 15:06:52 +00:00
d5b3201bfe
noted while checking MSR prerequisites that the previous HasNehalem is inaccurate. PLATFORM_INFO is also supported by newer processors (e.g. Sandy Bridge), whereas UNCORE_* are tied to Nehalem and Westmere => split up HasNehalem into HasPlatformInfo and HasUncore. (the latter has been replaced by a "system agent" in newer designs)
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refs #754
This was SVN commit r9136.
2011-03-31 21:30:42 +00:00
1014da1f88
Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
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Add function to get pool usage, for debugging.
This was SVN commit r9132.
2011-03-30 21:42:35 +00:00
fb872e0bd5
fix: update all pool freelist initializations to reflect the new invariant (prevents null-pointer dereference crash)
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This was SVN commit r9129.
2011-03-28 21:10:41 +00:00
c396997009
fixes from work: avoid potential 0-pointer dereference in freelist, also avoid branching in freelist functions via sentinel
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wdll_main.h: avoid warning for DLLs using TLS
file_system_util.h: export functions
This was SVN commit r9128.
2011-03-28 12:28:29 +00:00
53f522d220
Fix warning
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This was SVN commit r9124.
2011-03-26 20:38:42 +00:00
d295dacb9b
# Add new renderer mode based on GL_ARB_fragment_program.
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Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.
This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
8b11b73226
Tweak OGRE preprocessor to fit in our code, and fix bug with #define inside #ifdef.
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This was SVN commit r9122.
2011-03-26 20:09:54 +00:00
d1241cd6e9
Import original OgreGLSLProcessor from OGRE 1.7.2
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This was SVN commit r9121.
2011-03-26 20:07:57 +00:00
afbfca17ce
Fix silhouettes being displayed for some models that always stick into the ground
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This was SVN commit r9117.
2011-03-24 23:54:08 +00:00
1eb5eeb225
minor fixes from integration with working copy at work.
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This was SVN commit r9116.
2011-03-24 09:05:06 +00:00
9193ba56f9
Build fixes and whatnot
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This was SVN commit r9115.
2011-03-23 21:15:22 +00:00
1f7e8d7194
per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
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This was SVN commit r9111.
2011-03-23 16:56:27 +00:00
588bfa11bf
remove unnecessary utf8 includes
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This was SVN commit r9110.
2011-03-23 16:32:44 +00:00
0999ba0941
refactoring:
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- simplify sys_get_executable_name interface - return OsPath directly,
rename to sys_ExecutablePathname
- add validation of path components in GetDirectoryEntries
- replace multiple calls to GetModuleFileNameW with
sys_ExecutablePathname
- lift nearly all MAX_PATH limitations (required at work)
This was SVN commit r9109.
2011-03-23 16:14:47 +00:00
64a02932e3
refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
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This was SVN commit r9108.
2011-03-23 14:43:35 +00:00
dcd192cb60
refactor path interface:
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- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories
This was SVN commit r9107.
2011-03-23 13:36:20 +00:00
f618605477
Changes default random map sizes.
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Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758 )
This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
575e3b0a69
Don't enable JITs when they can interfere with profiling.
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Fix dangerous trailing slashes.
This was SVN commit r9103.
2011-03-23 00:36:34 +00:00
e825a98671
Fix flag filtering of transparent models
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This was SVN commit r9102.
2011-03-22 23:09:38 +00:00
c4cd85bb98
Build fixes
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This was SVN commit r9100.
2011-03-22 18:46:39 +00:00
0e0ed94926
Implements random map system, fixes #6 .
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Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.
This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
c0a105432e
Use path types and conversions more consistently.
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This was SVN commit r9094.
2011-03-21 22:59:00 +00:00
5b7ea2371f
Fix some line endings.
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This was SVN commit r9093.
2011-03-21 22:47:02 +00:00
83271ec816
Fix build errors.
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Fix VFS root directory failing IsDirectory, which breaks the search for
textures.xml.
Fix incompatible change to loose cache name determination.
This was SVN commit r9092.
2011-03-21 21:06:08 +00:00
c3405e6f50
path improvements/fixes:
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- replace more std::wstring with Native or VfsPath; wstring_from_utf8 ->
NativePathFromString
- replace sequences of Join(Path(), Basename+extension) with
ChangeExtension in wsdl, CacheLoader
- add Path::IsDirectory to replace .empty() / path_is_dir_sep(.back()).
also changed behavior to reflect the fact that "" is the VFS root
_directory_
- Path::Join now allows 2 identical path types (e.g. VfsPath) or one
char* literal (prevents inadvertently introducing non-safe characters).
to convert from wstring or wchar_t, use an explicit ctor (e.g.
VfsPath(wchar_t_string))
This was SVN commit r9091.
2011-03-21 19:54:08 +00:00
6d25329412
# towards locale-independent pathnames on Linux
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c.f.
http://www.wildfiregames.com/forum/index.php?showtopic=14541&st=0&p=217250&#entry217250
and 2011-03-19 meeting
This was SVN commit r9090.
2011-03-21 17:53:13 +00:00
9a22dc1351
warning fixes
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This was SVN commit r9088.
2011-03-21 11:55:49 +00:00
cec05f02ea
fix insidious OpenAL issue: the spec doesn't guarantee 0 isn't a valid source name => we need to use an out-of-band mechanism for specifying whether the source is valid.
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refs #557
This was SVN commit r9087.
2011-03-20 16:40:36 +00:00
2392eb6720
Skip reporting caches that were initialised but never filled in
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This was SVN commit r9086.
2011-03-19 15:17:14 +00:00
44e1a863e1
Fix cache detection assertion failure
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This was SVN commit r9085.
2011-03-19 15:16:14 +00:00