/* Copyright (C) 2010 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * helpers for module initialization/shutdown. */ #include "precompiled.h" #include "lib/module_init.h" #include "lib/sysdep/cpu.h" // cpu_CAS // not yet initialized, or already shutdown static const ModuleInitState UNINITIALIZED = 0; // value documented in header // running user callback - concurrent ModuleInit callers must spin static const ModuleInitState BUSY = ERR::AGAIN; // never returned // init succeeded; allow shutdown static const ModuleInitState INITIALIZED = INFO::SKIPPED; Status ModuleInit(volatile ModuleInitState* initState, Status (*init)()) { for(;;) { if(cpu_CAS(initState, UNINITIALIZED, BUSY)) { Status ret = init(); *initState = (ret == INFO::OK)? INITIALIZED : ret; COMPILER_FENCE; return ret; } const ModuleInitState latchedInitState = *initState; if(latchedInitState == UNINITIALIZED || latchedInitState == BUSY) { cpu_Pause(); continue; } ENSURE(latchedInitState == INITIALIZED || latchedInitState < 0); return (Status)latchedInitState; } } Status ModuleShutdown(volatile ModuleInitState* initState, void (*shutdown)()) { for(;;) { if(cpu_CAS(initState, INITIALIZED, BUSY)) { shutdown(); *initState = UNINITIALIZED; COMPILER_FENCE; return INFO::OK; } const ModuleInitState latchedInitState = *initState; if(latchedInitState == INITIALIZED || latchedInitState == BUSY) { cpu_Pause(); continue; } if(latchedInitState == UNINITIALIZED) return INFO::SKIPPED; ENSURE(latchedInitState < 0); return (Status)latchedInitState; } }