/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_AUTOROOTERS #define INCLUDED_AUTOROOTERS #include "scriptinterface/ScriptTypes.h" #include "js/jsapi.h" /** * Helper for rooting large groups of script values. * Construct this object, push values into it, and they will all be rooted until this * object is destroyed. * Many of these objects can be used at once, but their lifetimes must be correctly nested. */ class AutoGCRooter { NONCOPYABLE(AutoGCRooter); public: AutoGCRooter(ScriptInterface& scriptInterface); ~AutoGCRooter(); void Push(JSObject* obj) { m_Objects.push_back(obj); } void Push(jsval val) { m_Vals.push_back(val); } void Push(JSIdArray* ida) { m_IdArrays.push_back(ida); } void Trace(JSTracer* trc); private: ScriptInterface& m_ScriptInterface; AutoGCRooter* m_Previous; std::vector m_Objects; std::vector m_Vals; std::vector m_IdArrays; // TODO: add vectors of other value types }; #endif // INCLUDED_AUTOROOTERS