/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* GUI Object - Text [field] --Overview-- GUI Object representing a text field --More info-- Check GUI.h */ #ifndef INCLUDED_CTEXT #define INCLUDED_CTEXT //-------------------------------------------------------- // Includes / Compiler directives //-------------------------------------------------------- #include "GUI.h" // TODO Gee: Remove class IGUIScrollBar; //-------------------------------------------------------- // Macros //-------------------------------------------------------- //-------------------------------------------------------- // Types //-------------------------------------------------------- //-------------------------------------------------------- // Declarations //-------------------------------------------------------- /** * Text field that just displays static text. * * @see IGUIObject */ class CText : public IGUIScrollBarOwner, public IGUITextOwner { GUI_OBJECT(CText) public: CText(); virtual ~CText(); /** * @see IGUIObject#ResetStates() */ virtual void ResetStates() { IGUIScrollBarOwner::ResetStates(); } /** * Test if mouse position is over an icon */ virtual bool MouseOverIcon(); protected: /** * Sets up text, should be called every time changes has been * made that can change the visual. */ void SetupText(); /** * @see IGUIObject#HandleMessage() */ virtual void HandleMessage(SGUIMessage &Message); /** * Draws the Text */ virtual void Draw(); /** * Placement of text. Ignored when scrollbars are active. */ CPos m_TextPos; }; #endif