/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Vector2D.h" #include "maths/Size2D.h" CVector2D::CVector2D(const CSize2D& size) : X(size.Width), Y(size.Height) { } bool CVector2D::operator==(const CVector2D& v) const { return X == v.X && Y == v.Y; } bool CVector2D::operator!=(const CVector2D& v) const { return !(*this == v); } CVector2D CVector2D::operator+(const CSize2D& size) const { return CVector2D(X + size.Width, Y + size.Height); } CVector2D CVector2D::operator-(const CSize2D& size) const { return CVector2D(X - size.Width, Y - size.Height); } void CVector2D::operator+=(const CSize2D& size) { X += size.Width; Y += size.Height; } void CVector2D::operator-=(const CSize2D& size) { X -= size.Width; Y -= size.Height; }