/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CGUISprite.h" void CGUISpriteInstance::Draw(CRect Size, int CellID, std::map &Sprites, float Z) const { if (m_CachedSize != Size || m_CachedCellID != CellID) { GUIRenderer::UpdateDrawCallCache(m_DrawCallCache, m_SpriteName, Size, CellID, Sprites); m_CachedSize = Size; m_CachedCellID = CellID; } GUIRenderer::Draw(m_DrawCallCache, Z); } void CGUISpriteInstance::Invalidate() { m_CachedSize = CRect(); m_CachedCellID = -1; } bool CGUISpriteInstance::IsEmpty() const { return m_SpriteName==""; } // Plus a load of constructors / assignment operators, which don't copy the // DrawCall cache (to avoid losing track of who has allocated various bits // of data): CGUISpriteInstance::CGUISpriteInstance() : m_CachedCellID(-1) { } CGUISpriteInstance::CGUISpriteInstance(const CStr& SpriteName) : m_SpriteName(SpriteName), m_CachedCellID(-1) { } CGUISpriteInstance::CGUISpriteInstance(const CGUISpriteInstance &Sprite) : m_SpriteName(Sprite.m_SpriteName), m_CachedCellID(-1) { } CGUISpriteInstance &CGUISpriteInstance::operator=(const CStr& SpriteName) { m_SpriteName = SpriteName; m_DrawCallCache.clear(); Invalidate(); return *this; }