/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* This file is used by all bits of GUI code that need to repeat some code for a variety of types (to avoid repeating the list of types in half a dozen places, and to make it much easier to add a new type). Just do #define TYPE(T) your_code_involving_T; #include "GUItypes.h" #undef TYPE to handle every possible type. */ TYPE(bool) TYPE(int) TYPE(float) TYPE(CColor) TYPE(CClientArea) TYPE(CGUIString) #ifndef GUITYPE_IGNORE_CGUISpriteInstance TYPE(CGUISpriteInstance) #endif TYPE(CStr) TYPE(CStrW) TYPE(EAlign) TYPE(EVAlign) TYPE(CPos) TYPE(CGUIList)