/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUITOOLTIP #define INCLUDED_GUITOOLTIP class IGUIObject; class CGUI; #include "ps/CStr.h" #include "ps/Overlay.h" class GUITooltip { public: GUITooltip(); void Update(IGUIObject* Nearest, CPos MousePos, CGUI* GUI); private: void ShowTooltip(IGUIObject* obj, CPos pos, const CStr& style, CGUI* gui); void HideTooltip(const CStr& style, CGUI* gui); bool GetTooltip(IGUIObject* obj, CStr& style); int m_State; IGUIObject* m_PreviousObject; CStr m_PreviousTooltipName; CPos m_PreviousMousePos; double m_Time; bool m_IsIconTooltip; }; #endif // INCLUDED_GUITOOLTIP