/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CGUISetting.h" #include "gui/CGUI.h" #include "ps/CLogger.h" template CGUISetting::CGUISetting(IGUIObject& pObject, const CStr& Name, T& Value) : m_pSetting(Value), m_Name(Name), m_pObject(pObject) { } template bool CGUISetting::FromString(const CStrW& Value, const bool SendMessage) { T settingValue; if (!CGUI::ParseString(&m_pObject.GetGUI(), Value, settingValue)) return false; m_pObject.SetSetting(m_Name, settingValue, SendMessage); return true; }; template<> bool CGUISetting::FromJSVal(const ScriptRequest& rq, JS::HandleValue Value, const bool SendMessage) { CGUIColor settingValue; if (Value.isString()) { CStr name; if (!ScriptInterface::FromJSVal(rq, Value, name)) return false; if (!settingValue.ParseString(m_pObject.GetGUI(), name)) { LOGERROR("Invalid color '%s'", name.c_str()); return false; } } else if (!ScriptInterface::FromJSVal(rq, Value, settingValue)) return false; m_pObject.SetSetting(m_Name, settingValue, SendMessage); return true; }; template bool CGUISetting::FromJSVal(const ScriptRequest& rq, JS::HandleValue Value, const bool SendMessage) { T settingValue; if (!ScriptInterface::FromJSVal(rq, Value, settingValue)) return false; m_pObject.SetSetting(m_Name, settingValue, SendMessage); return true; }; template void CGUISetting::ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue Value) { ScriptInterface::ToJSVal(rq, Value, m_pSetting); }; #define TYPE(T) \ template class CGUISetting; \ #include "gui/GUISettingTypes.h" #undef TYPE