#ifndef _Simulation_H #define _Simulation_H class CGame; class CGameAttributes; class CWorld; class CSimulation { CGame *m_pGame; CWorld *m_pWorld; double m_DeltaTime; // Temp - Should move to a dynamic interval that can adapt to network // conditions const static int SIM_FRAMERATE = 10; const static int m_SimUpdateInterval=1000/SIM_FRAMERATE; // Simulate: move the deterministic simulation forward by one interval void Simulate(); // Interpolate: interpolate a data point for rendering between simulation // frames. void Interpolate(double frameTime, double offset); public: CSimulation(CGame *pGame); void Initialize(CGameAttributes *pGameAttributes); void Update(double frameTime); }; #endif