// file layer on top of POSIX. // provides streaming support and caching. // // Copyright (c) 2004 Jan Wassenberg // // This file is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This file is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // Contact info: // Jan.Wassenberg@stud.uni-karlsruhe.de // http://www.stud.uni-karlsruhe.de/~urkt/ #include "precompiled.h" #include "lib.h" #include "file.h" #include "h_mgr.h" #include "mem.h" #include "detect.h" #include "adts.h" #include "sysdep/sysdep.h" #include #include #include // block := power-of-two sized chunk of a file. // all transfers are expanded to naturally aligned, whole blocks // (this makes caching parts of files feasible; it is also much faster // for some aio implementations, e.g. wposix). const size_t BLOCK_SIZE_LOG2 = 16; // 2**16 = 64 KB const size_t BLOCK_SIZE = 1ul << BLOCK_SIZE_LOG2; const size_t SECTOR_SIZE = 4096; // reasonable guess. if too small, aio will do alignment. // rationale for aio, instead of only using mmap: // - parallelism: instead of just waiting for the transfer to complete, // other work can be done in the meantime. // example: decompressing from a Zip archive is practically free, // because we inflate one block while reading the next. // - throughput: with aio, the drive always has something to do, as opposed // to read requests triggered by the OS for mapped files, which come // in smaller chunks. this leads to much higher transfer rates. // - memory: when used with VFS, aio makes better use of a file cache. // data is generally compressed in an archive. a cache should store the // decompressed and decoded (e.g. TGA color swapping) data; mmap would // keep the original, compressed data in memory, which doesn't help. // we bypass the OS file cache via aio, and store partial blocks here (*); // higher level routines will cache the actual useful data. // * requests for part of a block are usually followed by another. enum Conversion { TO_NATIVE, TO_PORTABLE }; static int convert_path(char* dst, const char* src, Conversion conv = TO_NATIVE) { /* // if there's a platform with multiple-character DIR_SEP, // scan through the path and add space for each separator found. const size_t len = strlen(p_path); n_path = (const char*)malloc(len * sizeof(char)); if(!n_path) return ERR_NO_MEM; */ const char* s = src; char* d = dst; char from = DIR_SEP, to = '/'; if(conv == TO_NATIVE) from = '/', to = DIR_SEP; size_t len = 0; for(;;) { len++; if(len >= PATH_MAX) return -1; char c = *s++; if(c == from) c = to; *d++ = c; // end of string - done if(c == '\0') return 0; } } // set by file_rel_chdir static char n_root_dir[PATH_MAX]; static size_t n_root_dir_len; // return the native equivalent of the given portable path // (i.e. convert all '/' to the platform's directory separator) // makes sure length < PATH_MAX. int file_make_native_path(const char* const path, char* const n_path) { strcpy(n_path, n_root_dir); return convert_path(n_path+n_root_dir_len, path, TO_NATIVE); } int file_make_portable_path(const char* const n_path, char* const path) { if(strncmp(n_path, n_root_dir, n_root_dir_len) != 0) return -1; return convert_path(path, n_path+n_root_dir_len, TO_PORTABLE); } // set current directory to rel_path, relative to the path to the executable, // which is taken from argv0. // // example: executable in "$install_dir/system"; desired root dir is // "$install_dir/data" => rel_path = "../data". // // this is necessary because the current directory is unknown at startup // (e.g. it isn't set when invoked via batch file), and this is the // easiest portable way to find our install directory. // // can only be called once, by design (see below). rel_path is trusted. int file_rel_chdir(const char* argv0, const char* const rel_path) { const char* msg = 0; // security check: only allow attempting to chdir once, so that malicious // code cannot circumvent the VFS checks that disallow access to anything // above the current directory (set here). // this routine is called early at startup, so any subsequent attempts // are likely bogus. static bool already_attempted; if(already_attempted) { msg = "called more than once"; goto fail; } already_attempted = true; { // get full path to executable char n_path[PATH_MAX]; // .. first try safe, but system-dependent version if(get_executable_name(n_path, PATH_MAX) < 0) { // .. failed; use argv[0] if(!realpath(argv0, n_path)) goto fail; } // make sure it's valid if(access(argv0, X_OK) < 0) goto fail; // strip executable name and append rel_path char* fn = strrchr(n_path, DIR_SEP); if(!fn) { msg = "realpath returned an invalid path?"; goto fail; } CHECK_ERR(convert_path(fn+1, rel_path)); if(chdir(n_path) < 0) goto fail; // get actual root dir - previous n_path may include .. // (slight optimization, speeds up path lookup) if(getcwd(n_root_dir, sizeof(n_root_dir)) < 0) goto fail; n_root_dir_len = strlen(n_root_dir)+1; // +1 for trailing DIR_SEP n_root_dir[n_root_dir_len-1] = DIR_SEP; // append to simplify code that uses n_root_dir // already 0-terminated, since it's static return 0; } fail: debug_warn("file_rel_chdir failed"); if(msg) { debug_out("file_rel_chdir: %s\n", msg); return -1; } return -errno; } // need to store entries returned by readdir so they can be sorted. struct DirEnt { const std::string name; const uint flags; const off_t size; DirEnt(const char* const _name, const uint _flags, const off_t _size) : name(_name), flags(_flags), size(_size) {} private: DirEnt& operator=(const DirEnt&); }; // pointer to DirEnt: faster sorting, but more allocs. typedef std::vector DirEnts; typedef DirEnts::const_iterator DirEntIt; static bool dirent_less(const DirEnt* const d1, const DirEnt* const d2) { return d1->name.compare(d2->name) < 0; } // we give the callback the directory-entry-name only - not the // absolute path, nor prepended. // rationale: some users don't need it, // and would need to strip it. there are not enough users requiring it to // justify that. this routine does actually generate the absolute path // for use with stat, but in native form - can't use that. // // not recursive - returns only the ents in itself! int file_enum(const char* const dir, const FileCB cb, const uintptr_t user) { char n_path[PATH_MAX+1]; n_path[PATH_MAX] = '\0'; // will append filename to this, hence "path". // 0-terminate simplifies filename strncpy below. CHECK_ERR(convert_path(n_path, dir)); // all entries are enumerated (adding to this container), // std::sort-ed, then all passed to cb. DirEnts dirents; int stat_err = 0; int cb_err = 0; int ret; DIR* const os_dir = opendir(n_path); if(!os_dir) return -1; // will append file names here const size_t n_path_len = strlen(n_path); char* fn_start = n_path + n_path_len; *fn_start++ = DIR_SEP; struct dirent* os_ent; while((os_ent = readdir(os_dir))) { const char* fn = os_ent->d_name; strncpy(fn_start, fn, PATH_MAX-n_path_len); // stat needs the full path. this is easier than changing // directory every time, and should be fast enough. // BTW, direct strcpy is faster than path_append - // we save a strlen every iteration. // no need to go through file_stat - // we already have the native path. struct stat s; ret = stat(n_path, &s); if(ret < 0) { if(stat_err == 0) stat_err = ret; continue; } uint flags = 0; off_t size = s.st_size; // dir if(S_ISDIR(s.st_mode)) { // skip . and .. if(fn[0] == '.' && (fn[1] == '\0' || (fn[1] == '.' && fn[2] == '\0'))) continue; flags |= LOC_DIR; size = -1; } // skip if neither dir nor file else if(!S_ISREG(s.st_mode)) continue; const DirEnt* const ent = new DirEnt(fn, flags, size); dirents.push_back(ent); } closedir(os_dir); std::sort(dirents.begin(), dirents.end(), dirent_less); DirEntIt it; for(it = dirents.begin(); it != dirents.end(); ++it) { const DirEnt* const ent = *it; const char* name_c = ent->name.c_str(); const uint flags = ent->flags; const ssize_t size = ent->size; ret = cb(name_c, flags, size, user); if(ret < 0) if(cb_err == 0) cb_err = ret; delete ent; } if(cb_err < 0) return cb_err; return stat_err; } int file_stat(const char* const path, struct stat* const s) { char n_path[PATH_MAX+1]; CHECK_ERR(convert_path(n_path, path)); return stat(n_path, s); } /////////////////////////////////////////////////////////////////////////////// // // file open/close // stores information about file (e.g. size) in File struct // /////////////////////////////////////////////////////////////////////////////// // interface rationale: // - this module depends on the handle manager for IO management, // but should be useable without the VFS (even if they are designed // to work together). // - allocating a Handle for the file info would solve several problems // (see below), but we don't want to allocate 2..3 (VFS, file, Zip file) // for every file opened - that'd add up quickly. // the Files are always freed at exit though, since they're part of // VFile handles in the VFS. // - we want the VFS open logic to be triggered on file invalidate // (if the dev. file is deleted, we should use what's in the archives). // we don't want to make this module depend on VFS, so we don't // have access to the file location DB; VFS needs to allocate the handle. // - no problem exposing our internals via File struct - // we're only used by the VFS and Zip modules. don't bother making // an opaque struct - that'd have to be kept in sync with the real thing. // - when Zip opens its archives via file_open, a handle isn't needed - // the Zip module hides its File struct (required to close the file), // and the Handle approach doesn't guard against some idiot calling // close(our_fd_value) directly, either. // marker for File struct, to make sure it's valid #ifdef PARANOIA static const u32 FILE_MAGIC = FOURCC('F','I','L','E'); #endif static int file_validate(const uint line, File* const f) { const char* msg = ""; int err = -1; if(!f) { msg = "File* parameter = 0"; err = ERR_INVALID_PARAM; } #ifdef PARANOIA else if(f->magic != FILE_MAGIC) msg = "File corrupted (magic field incorrect)"; #endif else if(f->fd < 0) msg = "File fd invalid (< 0)"; else if((f->mapping != 0) ^ (f->map_refs != 0)) msg = "File mapping without refs"; #ifndef NDEBUG else if(!f->fn_hash) msg = "File fn_hash not set"; #endif // everything is OK else return 0; // failed somewhere - err is the error code, // or -1 if not set specifically above. debug_out("file_validate at line %d failed: %s\n", line, msg); debug_warn("file_validate failed"); return err; } #define CHECK_FILE(f)\ do\ {\ int err = file_validate(__LINE__, f);\ if(err < 0)\ return err;\ }\ while(0); int file_open(const char* const p_fn, const uint flags, File* const f) { memset(f, 0, sizeof(File)); char n_fn[PATH_MAX]; CHECK_ERR(convert_path(n_fn, p_fn)); if(!f) goto invalid_f; // jump to CHECK_FILE post-check, which will handle this. { // don't stat if opening for writing - the file may not exist yet off_t size = 0; int oflag = O_RDONLY; if(flags & FILE_WRITE) oflag = O_WRONLY | O_CREAT; else { struct stat s; if(stat(n_fn, &s) < 0) return -1; if(!S_ISREG(s.st_mode)) return -1; size = s.st_size; } #ifdef _WIN32 oflag |= O_BINARY; #endif int fd = open(n_fn, oflag, S_IRWXO|S_IRWXU|S_IRWXG); if(fd < 0) return -1; #ifdef PARANOIA f->magic = FILE_MAGIC; #endif f->flags = flags; f->size = size; f->fn_hash = fnv_hash(n_fn); // copy filename instead? f->mapping = 0; f->map_refs = 0; f->fd = fd; } invalid_f: CHECK_FILE(f); return 0; } int file_close(File* const f) { CHECK_FILE(f); // make sure the mapping is actually freed, // regardless of how many references remain. if(f->map_refs > 1) f->map_refs = 1; if(f->mapping) // only free if necessary (unmap complains if not mapped) file_unmap(f); // (check fd to avoid BoundsChecker warning about invalid close() param) if(f->fd != -1) { close(f->fd); f->fd = -1; } f->size = 0; return 0; } /////////////////////////////////////////////////////////////////////////////// // // async I/O // /////////////////////////////////////////////////////////////////////////////// struct IO { aiocb* cb; // large (144 bytes) on Linux; cannot store here. // allocated in IO_init. size_t padding; size_t user_size; int our_buf : 1; }; H_TYPE_DEFINE(IO); // don't support forcibly closing files => don't need to keep track of // all IOs pending for each file. too much work, little benefit. static void IO_init(IO* io, va_list) { io->cb = (aiocb*)mem_alloc(sizeof(aiocb), 32, MEM_ZERO); } static void IO_dtor(IO* io) { mem_free(io->cb); } // we don't support transparent read resume after file invalidation. // if the file has changed, we'd risk returning inconsistent data. // doesn't look possible without controlling the AIO implementation: // when we cancel, we can't prevent the app from calling // aio_result, which would terminate the read. static int IO_reload(IO* io, const char*, Handle) { // failed to allocate in init if(!io->cb) return -1; // IO was pending - see above. if(io->cb->aio_buf) return -1; // ok return 0; } // pads the request up to BLOCK_SIZE, and stores the original parameters in IO. // transfers of more than 1 block (including padding) are allowed, but do not // go through the cache. don't see any case where that's necessary, though. Handle file_start_io(File* const f, const off_t user_ofs, size_t user_size, void* const user_p) { int err; CHECK_FILE(f); const bool is_write = (f->flags & FILE_WRITE) != 0; if(user_size == 0) { debug_warn("file_start_io: user_size = 0 - why?"); return ERR_INVALID_PARAM; } // cut off at EOF. if(!is_write) { // avoid min() due to type conversion warnings. const off_t bytes_left = f->size - user_ofs; if(bytes_left < 0) return ERR_EOF; if((off_t)user_size > bytes_left) user_size = (size_t)bytes_left; // guaranteed to fit, since size was > bytes_left } #ifdef PARANOIA debug_out("file_start_io hio=%I64x ofs=%d size=%d\n", hio, user_ofs, user_size); #endif size_t padding = 0; size_t size = user_size; void* buf = user_p; off_t ofs = user_ofs; // we're supposed to allocate the buffer if(!user_p) { if(is_write) { debug_warn("file_start_io: writing but buffer = 0"); return ERR_INVALID_PARAM; } // optimization: pad to eliminate a memcpy if unaligned ofs = user_ofs; padding = ofs % SECTOR_SIZE; ofs -= (off_t)padding; size = round_up(padding + user_size, SECTOR_SIZE); buf = mem_alloc(size, SECTOR_SIZE); if(!buf) return ERR_NO_MEM; } // allocate IO slot Handle hio = h_alloc(H_IO, 0); H_DEREF(hio, IO, io); io->padding = padding; io->user_size = user_size; io->our_buf = (user_p == 0); // note: cb will hold the actual IO request // (possibly aligned offset and size). const int op = (f->flags & FILE_WRITE)? LIO_WRITE : LIO_READ; // send off async read/write request aiocb* cb = io->cb; cb->aio_lio_opcode = op; cb->aio_buf = buf; cb->aio_fildes = f->fd; cb->aio_offset = ofs; cb->aio_nbytes = size; err = lio_listio(LIO_NOWAIT, &cb, 1, (struct sigevent*)0); // this just issues the I/O - doesn't wait until complete. if(err < 0) { file_discard_io(hio); if(!user_p) mem_free(buf); return err; } return hio; } int file_wait_io(const Handle hio, void*& p, size_t& size) { #ifdef PARANOIA debug_out("file_wait_io: hio=%I64x\n", hio); #endif // zero output params in case something (e.g. H_DEREF) fails. p = 0; size = 0; H_DEREF(hio, IO, io); aiocb* cb = io->cb; // wait for transfer to complete. const aiocb** cbs = (const aiocb**)&cb; // pass in an "array" while(aio_error(cb) == EINPROGRESS) aio_suspend(cbs, 1, NULL); // query number of bytes transferred (-1 if the transfer failed) const ssize_t bytes_transferred = aio_return(cb); if(bytes_transferred < (ssize_t)io->user_size) return -1; p = (void*)cb->aio_buf; // cast from volatile void* size = io->user_size; // padding optimization: we rounded the start offset down // to avoid a buffer memcpy in waio. skip past that (char*&)p += io->padding; return 0; } int file_discard_io(Handle& hio) { H_DEREF(hio, IO, io); aiocb* cb = io->cb; if(io->our_buf) mem_free(cb->aio_buf); h_free(hio, H_IO); return 0; } /////////////////////////////////////////////////////////////////////////////// // transfer modes: // *p != 0: *p is the source/destination address for the transfer. // (FILE_MEM_READONLY?) // *p == 0: allocate a buffer, read into it, and return it in *p. // when no longer needed, it must be freed via file_free_buf. // p == 0: read raw_size bytes from file, starting at offset raw_ofs, // into temp buffers; each block read is passed to cb, which is // expected to write actual_size bytes total to its output buffer // (for which it is responsible). // useful for reading compressed data. // // return (positive) number of raw bytes transferred if successful; // otherwise, an error code. // the underlying aio implementation likes buffer and offset to be // sector-aligned; if not, the transfer goes through an align buffer, // and requires an extra memcpy. // // if the user specifies an unaligned buffer, there's not much we can // do - we can't assume the buffer contains padding. therefore, // callers should let us allocate the buffer if possible. // // if ofs misalign = buffer, only the first and last blocks will need // to be copied by aio, since we read up to the next block boundary. // otherwise, everything will have to be copied; at least we split // the read into blocks, so aio's buffer won't have to cover the // whole file. ssize_t file_io(File* const f, const off_t data_ofs, size_t data_size, void** const p, const FILE_IO_CB cb, const uintptr_t ctx) // optional { #ifdef PARANOIA debug_out("file_io fd=%d size=%d ofs=%d\n", f->fd, data_size, data_ofs); #endif CHECK_FILE(f); const bool is_write = !!(f->flags & FILE_WRITE); const bool no_aio = !!(f->flags & FILE_NO_AIO); void* data_buf = 0; // I/O source or sink buffer // when reading: if(!is_write) { // cut data_size off at EOF const ssize_t bytes_left = f->size - data_ofs; if(bytes_left < 0) return -1; data_size = MIN(data_size, (size_t)bytes_left); } // // set buffer options // bool do_align = true; // => alloc_buf OR (NOT use_buf) bool alloc_buf = false; // <==> (use_buf AND do_align) bool use_buf = true; // .. temp buffer: do_align if(!p) use_buf = false; // .. user-specified buffer: use_buf else if(*p) { data_buf = *p; do_align = false; } // .. we allocate the buffer: do_align, alloc_buf, use_buf else { alloc_buf = true; // data_buf will be set from padded_buf } // writes use_buf AND (NOT alloc_buf); otherwise, p is invalid. if(is_write && (!use_buf || alloc_buf)) { debug_warn("file_io: write to file from 0 buffer"); return ERR_INVALID_PARAM; } // // calculate aligned transfer size (no change if !do_align) // off_t actual_ofs = data_ofs; size_t actual_size = data_size; void* actual_buf = data_buf; // note: we go to the trouble of aligning the first block (instead of // just reading up to the next block and letting aio realign it), // so that it can be taken from the cache. // this is not possible if !do_align, since we have to allocate // extra buffer space for the padding. const size_t ofs_misalign = data_ofs % BLOCK_SIZE; const size_t lead_padding = do_align? ofs_misalign : 0; // for convenience; used below. if(do_align) { actual_ofs -= (off_t)ofs_misalign; actual_size = round_up(ofs_misalign + data_size, BLOCK_SIZE); } if(alloc_buf) { actual_buf = mem_alloc(actual_size, BLOCK_SIZE); if(!actual_buf) return ERR_NO_MEM; data_buf = (char*)actual_buf + lead_padding; } // warn in debug build if buffer and offset don't match // (=> aio would have to realign every block). #ifndef NDEBUG size_t buf_misalign = ((uintptr_t)actual_buf) % BLOCK_SIZE; if(actual_buf && actual_ofs % BLOCK_SIZE != buf_misalign) debug_out("file_io: warning: buffer %p and offset %x are misaligned", actual_buf, data_ofs); #endif // FIXME: currently doesn't handle caller requesting we alloc buffer if(no_aio) { lseek(f->fd, data_ofs, SEEK_SET); return is_write? write(f->fd, *p, data_size) : read(f->fd, *p, data_size); } // // now we read the file in 64 KB chunks, N-buffered. // if reading from Zip, inflate while reading the next block. // const int MAX_IOS = 2; Handle ios[MAX_IOS] = { 0 }; int head = 0; int tail = 0; int pending_ios = 0; bool all_issued = false; // (useful, raw data: possibly compressed, but doesn't count padding) size_t raw_transferred_cnt = 0; size_t issue_cnt = 0; // if callback, what it reports; otherwise, = raw_transferred_cnt // this is what we'll return size_t actual_transferred_cnt = 0; ssize_t err = +1; // loop terminates if <= 0 for(;;) { // queue not full, data remaining to transfer, and no error: // start transferring next block. if(pending_ios < MAX_IOS && !all_issued && err > 0) { // calculate issue_size: // at most, transfer up to the next block boundary. off_t issue_ofs = (off_t)(actual_ofs + issue_cnt); size_t issue_size = BLOCK_SIZE; if(!do_align) { const size_t left_in_block = BLOCK_SIZE - (issue_ofs % BLOCK_SIZE); const size_t total_left = data_size - issue_cnt; issue_size = MIN(left_in_block, total_left); } // if using buffer, set position in it; otherwise, 0 (temp) void* data = use_buf? (char*)actual_buf + issue_cnt : 0; Handle hio = file_start_io(f, issue_ofs, issue_size, data); if(hio <= 0) err = (ssize_t)hio; // transfer failed - loop will now terminate after // waiting for all pending transfers to complete. issue_cnt += issue_size; if(issue_cnt >= data_size) all_issued = true; // store IO in ring buffer ios[head] = hio; head = (head + 1) % MAX_IOS; pending_ios++; } // IO pending: wait for it to complete, and process it. else if(pending_ios) { Handle& hio = ios[tail]; tail = (tail + 1) % MAX_IOS; pending_ios--; void* block; size_t size; int ret = file_wait_io(hio, block, size); if(ret < 0) err = (ssize_t)ret; //// if size comes out short, we must be at EOF raw_transferred_cnt += size; if(cb && !(err <= 0)) { ssize_t ret = cb(ctx, block, size); // if negative: processing failed; if 0, callback is finished. // either way, loop will now terminate after waiting for all // pending transfers to complete. if(ret <= 0) err = ret; else actual_transferred_cnt += ret; } // no callback to process data: raw = actual else actual_transferred_cnt += size; file_discard_io(hio); // zeroes array entry } // (all issued OR error) AND no pending transfers - done. else break; } // failed (0 means callback reports it's finished) if(err < 0) { // user didn't specify output buffer - free what we allocated, // and clear p (value-return param) if(alloc_buf) { mem_free(actual_buf); *p = 0; // alloc_buf => p != 0 } return err; } if(p) *p = data_buf; assert(/*issue_cnt == raw_transferred_cnt &&*/ raw_transferred_cnt == data_size); return (ssize_t)actual_transferred_cnt; } /////////////////////////////////////////////////////////////////////////////// // // memory mapping // /////////////////////////////////////////////////////////////////////////////// // no significance aside from preventing uint overflow. static const uint MAX_MAP_REFS = 255; // map the entire file into memory. if already currently mapped, // return the previous mapping (reference-counted). // output parameters are zeroed on failure. // // the mapping will be removed (if still open) when its file is closed. // however, map/unmap calls should still be paired so that the mapping // may be removed when no longer needed. // // rationale: reference counting is required for zip_map: several // Zip "mappings" each reference one ZArchive's actual file mapping. // implement it here so that we also get refcounting for normal files. int file_map(File* const f, void*& p, size_t& size) { p = 0; size = 0; CHECK_FILE(f); const int prot = (f->flags & FILE_WRITE)? PROT_WRITE : PROT_READ; // already mapped - increase refcount and return previous mapping. if(f->mapping) { // prevent overflow; if we have this many refs, should find out why. if(f->map_refs >= MAX_MAP_REFS) { debug_warn("file_map: too many references to mapping"); return -1; } f->map_refs++; goto have_mapping; } // don't allow mapping zero-length files (doesn't make sense, // and BoundsChecker warns about wposix mmap failing). // then again, don't complain, because this might happen when mounting // a dir containing empty files; each is opened as a Zip file. if(f->size == 0) return -1; f->mapping = mmap((void*)0, f->size, prot, MAP_PRIVATE, f->fd, (off_t)0); if(!f->mapping) return ERR_NO_MEM; f->map_refs = 1; have_mapping: p = f->mapping; size = f->size; return 0; } // decrement the reference count for the mapping belonging to file . // fail if there are no references; remove the mapping if the count reaches 0. // // the mapping will be removed (if still open) when its file is closed. // however, map/unmap calls should still be paired so that the mapping // may be removed when no longer needed. int file_unmap(File* const f) { CHECK_FILE(f); // file is not currently mapped if(f->map_refs == 0) { debug_warn("file_unmap: not currently mapped"); return -1; } // still more than one reference remaining - done. if(--f->map_refs > 0) return 0; // no more references: remove the mapping void* const p = f->mapping; f->mapping = 0; // don't clear f->size - the file is still open. return munmap(p, f->size); }