#ifndef __SMOOTHELEVATIONPAINTER_H__ #define __SMOOTHELEVATIONPAINTER_H__ #include "areapainter.h" #include "terrain.h" #include "map.h" #include "area.h" class SmoothElevationPainter : public AreaPainter { public: static const int SET = 0, MODIFY = 1; private: int type; // one of the constants above float elevation; // target or delta int blendRadius; // how many tiles to do blending for bool checkInArea(Map* m, Area* a, int x, int y); public: SmoothElevationPainter(int type, float elevation, int blendRadius); ~SmoothElevationPainter(void); virtual void paint(Map* m, Area* a); }; #endif