/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* GUI Object - Tooltip --Overview-- Mostly like CText, but intended for dynamic tooltips */ #ifndef INCLUDED_CTOOLTIP #define INCLUDED_CTOOLTIP #include "IGUITextOwner.h" class CTooltip : public IGUITextOwner { GUI_OBJECT(CTooltip) public: CTooltip(); virtual ~CTooltip(); protected: void SetupText(); virtual void HandleMessage(const SGUIMessage &Message); virtual void Draw(); }; #endif