/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * Convert float RGB(A) colors to unsigned byte */ #ifndef INCLUDED_COLOR #define INCLUDED_COLOR #include "SColor.h" #include "maths/Vector3D.h" #include "maths/Vector4D.h" // simple defines for 3 and 4 component floating point colors - just map to // corresponding vector types typedef CVector3D RGBColor; typedef CVector4D RGBAColor; // exposed as function pointer because it is set at init-time to // one of several implementations depending on CPU caps. extern SColor4ub (*ConvertRGBColorTo4ub)(const RGBColor& src); // call once ia32_Init has run; detects CPU caps and activates the best // possible codepath. extern void ColorActivateFastImpl(); #endif