#include "precompiled.h" # include "sr_light.h" //===================================== SrLight ================================ SrLight::SrLight () { init (); } void SrLight::init () { spot_exponent = 0; spot_direction.set ( 0, 0, -1.0f ); spot_cutoff = 180; constant_attenuation = 1.0f; linear_attenuation = 0; quadratic_attenuation = 0; ambient = SrColor::black; diffuse = SrColor::white; specular = SrColor::black; position = SrVec::k; directional = true; } //================================ End of File =================================================