#ifndef _OBJECTENTRY_H #define _OBJECTENTRY_H class CModel; #include #include "CStr.h" #include "terrain/Bound.h" #include "terrain/ModelDef.h" class CObjectEntry { public: struct Anim { CStr m_AnimName; CStr m_FileName; CSkeletonAnim* m_AnimData; //Pending }; public: CObjectEntry(int type); ~CObjectEntry(); bool BuildModel(); bool Load(const char* filename); bool Save(const char* filename); // object name CStr m_Name; // texture name CStr m_TextureName; // model name CStr m_ModelName; // animations std::vector m_Animations; CSkeletonAnim* m_IdleAnim; CSkeletonAnim* m_WalkAnim; CSkeletonAnim* m_DeathAnim; CSkeletonAnim* m_MeleeAnim; CSkeletonAnim* m_RangedAnim; CSkeletonAnim* GetNamedAnimation( CStr animationName ); // object space bounds of model // CBound m_Bound; // corresponding model CModel* m_Model; // type of object; index into object managers types array int m_Type; }; #endif