#ifndef _TEXTUREENTRY_H #define _TEXTUREENTRY_H #include "res/res.h" #include "CStr.h" class CTextureEntry { public: CTextureEntry() : m_Bitmap(0), m_Handle(0), m_BaseColor(0), m_Type(0) {} // filename CStr m_Name; // UI bitmap object void* m_Bitmap; // handle to GL texture data Handle m_Handle; // BGRA color of topmost mipmap level, for coloring minimap unsigned int m_BaseColor; // "type" of texture - index into TextureManager texturetypes array int m_Type; }; #endif