/* Copyright (C) 2013 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ // CTooltip: GUI object used for tooltips #include "precompiled.h" #include "CTooltip.h" #include "CGUI.h" #include CTooltip::CTooltip() { // If the tooltip is an object by itself: AddSetting(GUIST_float, "buffer_zone"); AddSetting(GUIST_CGUIString, "caption"); AddSetting(GUIST_CStrW, "font"); AddSetting(GUIST_CGUISpriteInstance, "sprite"); AddSetting(GUIST_int, "delay"); AddSetting(GUIST_CColor, "textcolor"); AddSetting(GUIST_float, "maxwidth"); AddSetting(GUIST_CPos, "offset"); AddSetting(GUIST_EVAlign, "anchor"); AddSetting(GUIST_EAlign, "text_align"); // This is used for tooltips that are hidden/revealed manually by scripts, rather than through the standard tooltip display mechanism AddSetting(GUIST_bool, "independent"); // If the tooltip is just a reference to another object: AddSetting(GUIST_CStr, "use_object"); AddSetting(GUIST_bool, "hide_object"); // Private settings: AddSetting(GUIST_CPos, "_mousepos"); // Defaults GUI::SetSetting(this, "delay", 500); GUI::SetSetting(this, "anchor", EVAlign_Bottom); GUI::SetSetting(this, "text_align", EAlign_Left); // Set up a blank piece of text, to be replaced with a more // interesting message later AddText(new SGUIText()); } CTooltip::~CTooltip() { } void CTooltip::SetupText() { if (!GetGUI()) return; ENSURE(m_GeneratedTexts.size()==1); CStrW font; if (GUI::GetSetting(this, "font", font) != PSRETURN_OK || font.empty()) font = L"default"; float buffer_zone = 0.f; GUI::GetSetting(this, "buffer_zone", buffer_zone); CGUIString caption; GUI::GetSetting(this, "caption", caption); float max_width = 0.f; GUI::GetSetting(this, "maxwidth", max_width); *m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, max_width, buffer_zone, this); // Position the tooltip relative to the mouse: CPos mousepos, offset; EVAlign anchor; bool independent; GUI::GetSetting(this, "independent", independent); if (independent) mousepos = GetMousePos(); else GUI::GetSetting(this, "_mousepos", mousepos); GUI::GetSetting(this, "offset", offset); GUI::GetSetting(this, "anchor", anchor); // TODO: Calculate the actual width of the wrapped text and use that. // (m_Size.cx is >max_width if the text wraps, which is not helpful) float textwidth = std::min(m_GeneratedTexts[0]->m_Size.cx, (float)max_width); float textheight = m_GeneratedTexts[0]->m_Size.cy; CClientArea size; size.pixel.left = mousepos.x + offset.x; size.pixel.right = size.pixel.left + textwidth; switch (anchor) { case EVAlign_Top: size.pixel.top = mousepos.y + offset.y; size.pixel.bottom = size.pixel.top + textheight; break; case EVAlign_Bottom: size.pixel.bottom = mousepos.y + offset.y; size.pixel.top = size.pixel.bottom - textheight; break; case EVAlign_Center: size.pixel.top = mousepos.y + offset.y - textheight/2.f; size.pixel.bottom = size.pixel.top + textwidth; break; default: debug_warn(L"Invalid EVAlign!"); } // Reposition the tooltip if it's falling off the screen: extern int g_xres, g_yres; float screenw = (float)g_xres, screenh = (float)g_yres; if (size.pixel.top < 0.f) size.pixel.bottom -= size.pixel.top, size.pixel.top = 0.f; else if (size.pixel.bottom > screenh) size.pixel.top -= (size.pixel.bottom-screenh), size.pixel.bottom = screenh; if (size.pixel.left < 0.f) size.pixel.right -= size.pixel.left, size.pixel.left = 0.f; else if (size.pixel.right > screenw) size.pixel.left -= (size.pixel.right-screenw), size.pixel.right = screenw; GUI::SetSetting(this, "size", size); } void CTooltip::HandleMessage(SGUIMessage &Message) { IGUITextOwner::HandleMessage(Message); } void CTooltip::Draw() { float z = 900.f; // TODO: Find a nicer way of putting the tooltip on top of everything else if (GetGUI()) { CGUISpriteInstance *sprite; GUI::GetSettingPointer(this, "sprite", sprite); // Normally IGUITextOwner will handle this updating but since SetupText can modify the position // we need to call it now *before* we do the rest of the drawing if (!m_GeneratedTextsValid) { SetupText(); m_GeneratedTextsValid = true; } GetGUI()->DrawSprite(*sprite, 0, z, m_CachedActualSize); CColor color; GUI::GetSetting(this, "textcolor", color); DrawText(0, color, m_CachedActualSize.TopLeft(), z+0.1f); } }