/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* IGUIScrollBarOwner */ #include "precompiled.h" #include "GUI.h" //------------------------------------------------------------------- // Constructor / Destructor //------------------------------------------------------------------- IGUIScrollBarOwner::IGUIScrollBarOwner() { } IGUIScrollBarOwner::~IGUIScrollBarOwner() { // Delete scroll-bars std::vector::iterator it; for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it) { delete *it; } } void IGUIScrollBarOwner::ResetStates() { IGUIObject::ResetStates(); std::vector::iterator it; for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it) { (*it)->SetBarPressed(false); } } void IGUIScrollBarOwner::AddScrollBar(IGUIScrollBar * scrollbar) { scrollbar->SetHostObject(this); scrollbar->SetGUI(GetGUI()); m_ScrollBars.push_back(scrollbar); } const SGUIScrollBarStyle * IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const { if (!GetGUI()) { // TODO Gee: Output in log return NULL; } std::map::const_iterator it = GetGUI()->m_ScrollBarStyles.find(style); if (it == GetGUI()->m_ScrollBarStyles.end()) { // TODO Gee: Output in log return NULL; } return &it->second; } void IGUIScrollBarOwner::HandleMessage(SGUIMessage &Message) { std::vector::iterator it; for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it) { (*it)->HandleMessage(Message); } } void IGUIScrollBarOwner::Draw() { std::vector::iterator it; for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it) { (*it)->Draw(); } }