/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* CButton */ #include "precompiled.h" #include "GUI.h" #include "CButton.h" #include "lib/ogl.h" //------------------------------------------------------------------- // Constructor / Destructor //------------------------------------------------------------------- CButton::CButton() { AddSetting(GUIST_float, "buffer_zone"); AddSetting(GUIST_CGUIString, "caption"); AddSetting(GUIST_int, "cell_id"); AddSetting(GUIST_CStrW, "font"); AddSetting(GUIST_CGUISpriteInstance, "sprite"); AddSetting(GUIST_CGUISpriteInstance, "sprite_over"); AddSetting(GUIST_CGUISpriteInstance, "sprite_pressed"); AddSetting(GUIST_CGUISpriteInstance, "sprite_disabled"); AddSetting(GUIST_EAlign, "text_align"); AddSetting(GUIST_EVAlign, "text_valign"); AddSetting(GUIST_CColor, "textcolor"); AddSetting(GUIST_CColor, "textcolor_over"); AddSetting(GUIST_CColor, "textcolor_pressed"); AddSetting(GUIST_CColor, "textcolor_disabled"); AddSetting(GUIST_CStrW, "tooltip"); AddSetting(GUIST_CStr, "tooltip_style"); // Add text AddText(new SGUIText()); } CButton::~CButton() { } void CButton::SetupText() { if (!GetGUI()) return; debug_assert(m_GeneratedTexts.size()==1); CStrW font; if (GUI::GetSetting(this, "font", font) != PSRETURN_OK || font.empty()) // Use the default if none is specified // TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles! font = L"default"; CGUIString caption; GUI::GetSetting(this, "caption", caption); float buffer_zone=0.f; GUI::GetSetting(this, "buffer_zone", buffer_zone); *m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, m_CachedActualSize.GetWidth(), buffer_zone, this); CalculateTextPosition(m_CachedActualSize, m_TextPos, *m_GeneratedTexts[0]); } void CButton::HandleMessage(const SGUIMessage &Message) { // Important IGUIButtonBehavior::HandleMessage(Message); IGUITextOwner::HandleMessage(Message); /* switch (Message.type) { case GUIM_PRESSED: // GetGUI()->TEMPmessage = "Button " + string((const TCHAR*)m_Name) + " was pressed!"; break; default: break; } */ } void CButton::Draw() { float bz = GetBufferedZ(); CGUISpriteInstance *sprite, *sprite_over, *sprite_pressed, *sprite_disabled; int cell_id; // Statically initialise some strings, so we don't have to do // lots of allocation every time this function is called static CStr strSprite("sprite"); static CStr strSpriteOver("sprite_over"); static CStr strSpritePressed("sprite_pressed"); static CStr strSpriteDisabled("sprite_disabled"); static CStr strCellId("cell_id"); GUI::GetSettingPointer(this, strSprite, sprite); GUI::GetSettingPointer(this, strSpriteOver, sprite_over); GUI::GetSettingPointer(this, strSpritePressed, sprite_pressed); GUI::GetSettingPointer(this, strSpriteDisabled, sprite_disabled); GUI::GetSetting(this, strCellId, cell_id); DrawButton(m_CachedActualSize, bz, *sprite, *sprite_over, *sprite_pressed, *sprite_disabled, cell_id); CColor color = ChooseColor(); IGUITextOwner::Draw(0, color, m_TextPos, bz+0.1f); }