/* Copyright (C) 2014 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "XmppClient.h" #include "StanzaExtensions.h" #include "lib/utf8.h" // Debug // TODO: Use builtin error/warning/logging functions. #include #include "ps/CLogger.h" // Gloox #include "glooxwrapper/glooxwrapper.h" // Game - script #include "scriptinterface/ScriptInterface.h" // Configuration #include "ps/ConfigDB.h" //debug #if 1 #define DbgXMPP(x) #else #define DbgXMPP(x) std::cout << x << std::endl; static std::string tag_xml(const glooxwrapper::IQ& iq) { std::string ret; glooxwrapper::Tag* tag = iq.tag(); ret = tag->xml().to_string(); glooxwrapper::Tag::free(tag); return ret; } #endif static std::string tag_name(const glooxwrapper::IQ& iq) { std::string ret; glooxwrapper::Tag* tag = iq.tag(); ret = tag->name().to_string(); glooxwrapper::Tag::free(tag); return ret; } IXmppClient* IXmppClient::create(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize,bool regOpt) { return new XmppClient(sUsername, sPassword, sRoom, sNick, historyRequestSize, regOpt); } /** * Construct the XMPP client. * * @param sUsername Username to login with of register. * @param sPassword Password to login with or register. * @param sRoom MUC room to join. * @param sNick Nick to join with. * @param historyRequestSize Number of stanzas of room history to request. * @param regOpt If we are just registering or not. */ XmppClient::XmppClient(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize, bool regOpt) : m_client(NULL), m_mucRoom(NULL), m_registration(NULL), m_username(sUsername), m_password(sPassword), m_nick(sNick) { // Read lobby configuration from default.cfg std::string sServer; std::string sXpartamupp; CFG_GET_VAL("lobby.server", String, sServer); CFG_GET_VAL("lobby.xpartamupp", String, sXpartamupp); m_xpartamuppId = sXpartamupp + "@" + sServer + "/CC"; glooxwrapper::JID clientJid(sUsername + "@" + sServer + "/0ad"); glooxwrapper::JID roomJid(sRoom + "@conference." + sServer + "/" + sNick); // If we are connecting, use the full jid and a password // If we are registering, only use the server name if(!regOpt) m_client = new glooxwrapper::Client(clientJid, sPassword); else m_client = new glooxwrapper::Client(sServer); // Disable TLS as we haven't set a certificate on the server yet m_client->setTls(gloox::TLSDisabled); // Disable use of the SASL PLAIN mechanism, to prevent leaking credentials // if the server doesn't list any supported SASL mechanism or the response // has been modified to exclude those. const int mechs = gloox::SaslMechAll ^ gloox::SaslMechPlain; m_client->setSASLMechanisms(mechs); m_client->registerConnectionListener( this ); m_client->setPresence(gloox::Presence::Available, -1); m_client->disco()->setVersion( "Pyrogenesis", "0.0.15" ); m_client->disco()->setIdentity( "client", "bot" ); m_client->setCompression(false); m_client->registerStanzaExtension( new GameListQuery() ); m_client->registerIqHandler( this, ExtGameListQuery); m_client->registerStanzaExtension( new BoardListQuery() ); m_client->registerIqHandler( this, ExtBoardListQuery); m_client->registerMessageHandler( this ); // Uncomment to see the raw stanzas //m_client->getWrapped()->logInstance().registerLogHandler( gloox::LogLevelDebug, gloox::LogAreaAll, this ); if (!regOpt) { // Create a Multi User Chat Room m_mucRoom = new glooxwrapper::MUCRoom(m_client, roomJid, this, 0); // Get room history. m_mucRoom->setRequestHistory(historyRequestSize, gloox::MUCRoom::HistoryMaxStanzas); } else { // Registration m_registration = new glooxwrapper::Registration(m_client); m_registration->registerRegistrationHandler(this); } } /** * Destroy the xmpp client */ XmppClient::~XmppClient() { DbgXMPP("XmppClient destroyed"); delete m_registration; delete m_mucRoom; // Workaround for memory leak in gloox 1.0/1.0.1 m_client->removePresenceExtension(gloox::ExtCaps); delete m_client; for (std::vector::const_iterator it = m_GameList.begin(); it != m_GameList.end(); ++it) glooxwrapper::Tag::free(*it); for (std::vector::const_iterator it = m_BoardList.begin(); it != m_BoardList.end(); ++it) glooxwrapper::Tag::free(*it); } /// Network void XmppClient::connect() { m_client->connect(false); } void XmppClient::disconnect() { m_client->disconnect(); } void XmppClient::recv() { m_client->recv(1); } /** * Log (debug) Handler */ void XmppClient::handleLog(gloox::LogLevel level, gloox::LogArea area, const std::string& message) { std::cout << "log: level: " << level << ", area: " << area << ", message: " << message << std::endl; } /***************************************************** * Connection handlers * *****************************************************/ /** * Handle connection */ void XmppClient::onConnect() { if (m_mucRoom) { CreateSimpleMessage("system", "connected"); m_mucRoom->join(); } if (m_registration) m_registration->fetchRegistrationFields(); } /** * Handle disconnection */ void XmppClient::onDisconnect(gloox::ConnectionError error) { // Make sure we properly leave the room so that // everything works if we decide to come back later if (m_mucRoom) m_mucRoom->leave(); // Clear game, board and player lists. for (std::vector::const_iterator it = m_GameList.begin(); it != m_GameList.end(); ++it) glooxwrapper::Tag::free(*it); for (std::vector::const_iterator it = m_BoardList.begin(); it != m_BoardList.end(); ++it) glooxwrapper::Tag::free(*it); m_BoardList.clear(); m_GameList.clear(); m_PlayerMap.clear(); if(error == gloox::ConnAuthenticationFailed) CreateSimpleMessage("system", "authentication failed", "error"); else CreateSimpleMessage("system", "disconnected"); } /** * Handle TLS connection */ bool XmppClient::onTLSConnect(const glooxwrapper::CertInfo& info) { UNUSED2(info); DbgXMPP("onTLSConnect"); DbgXMPP( "status: " << info.status << "\nissuer: " << info.issuer << "\npeer: " << info.server << "\nprotocol: " << info.protocol << "\nmac: " << info.mac << "\ncipher: " << info.cipher << "\ncompression: " << info.compression ); return true; } /** * Handle MUC room errors */ void XmppClient::handleMUCError(glooxwrapper::MUCRoom*, gloox::StanzaError err) { std::string msg = StanzaErrorToString(err); CreateSimpleMessage("system", msg, "error"); } /***************************************************** * Requests to server * *****************************************************/ /** * Request a listing of active games from the server. */ void XmppClient::SendIqGetGameList() { glooxwrapper::JID xpartamuppJid(m_xpartamuppId); // Send IQ glooxwrapper::IQ iq(gloox::IQ::Get, xpartamuppJid); iq.addExtension(new GameListQuery()); DbgXMPP("SendIqGetGameList [" << tag_xml(iq) << "]"); m_client->send(iq); } /** * Request the leaderboard data from the server. */ void XmppClient::SendIqGetBoardList() { glooxwrapper::JID xpartamuppJid(m_xpartamuppId); // Send IQ BoardListQuery* b = new BoardListQuery(); b->m_Command = "getleaderboard"; glooxwrapper::IQ iq(gloox::IQ::Get, xpartamuppJid); iq.addExtension(b); DbgXMPP("SendIqGetBoardList [" << tag_xml(iq) << "]"); m_client->send(iq); } /** * Request the rating data from the server. */ void XmppClient::SendIqGetRatingList() { glooxwrapper::JID xpartamuppJid(m_xpartamuppId); // Send IQ BoardListQuery* b = new BoardListQuery(); b->m_Command = "getratinglist"; glooxwrapper::IQ iq(gloox::IQ::Get, xpartamuppJid); iq.addExtension(b); DbgXMPP("SendIqGetRatingList [" << tag_xml(iq) << "]"); m_client->send(iq); } /** * Send game report containing numerous game properties to the server. * * @param data A JS array of game statistics */ void XmppClient::SendIqGameReport(ScriptInterface& scriptInterface, CScriptVal data) { glooxwrapper::JID xpartamuppJid(m_xpartamuppId); jsval dataval = data.get(); // Setup some base stanza attributes GameReport* game = new GameReport(); glooxwrapper::Tag* report = glooxwrapper::Tag::allocate("game"); // Iterate through all the properties reported and add them to the stanza. std::vector properties; scriptInterface.EnumeratePropertyNamesWithPrefix(dataval, "", properties); for (std::vector::size_type i = 0; i != properties.size(); i++) { std::wstring value; scriptInterface.GetProperty(dataval, properties[i].c_str(), value); report->addAttribute(properties[i], utf8_from_wstring(value)); } // Add stanza to IQ game->m_GameReport.push_back(report); // Send IQ glooxwrapper::IQ iq(gloox::IQ::Set, xpartamuppJid); iq.addExtension(game); DbgXMPP("SendGameReport [" << tag_xml(iq) << "]"); m_client->send(iq); }; /** * Send a request to register a game to the server. * * @param data A JS array of game attributes */ void XmppClient::SendIqRegisterGame(ScriptInterface& scriptInterface, CScriptVal data) { glooxwrapper::JID xpartamuppJid(m_xpartamuppId); jsval dataval = data.get(); // Setup some base stanza attributes GameListQuery* g = new GameListQuery(); g->m_Command = "register"; glooxwrapper::Tag* game = glooxwrapper::Tag::allocate("game"); // Add a fake ip which will be overwritten by the ip stamp XMPP module on the server. game->addAttribute("ip", "fake"); // Iterate through all the properties reported and add them to the stanza. std::vector properties; scriptInterface.EnumeratePropertyNamesWithPrefix(dataval, "", properties); for (std::vector::size_type i = 0; i != properties.size(); i++) { std::wstring value; scriptInterface.GetProperty(dataval, properties[i].c_str(), value); game->addAttribute(properties[i], utf8_from_wstring(value)); } // Push the stanza onto the IQ g->m_GameList.push_back(game); // Send IQ glooxwrapper::IQ iq(gloox::IQ::Set, xpartamuppJid); iq.addExtension(g); DbgXMPP("SendIqRegisterGame [" << tag_xml(iq) << "]"); m_client->send(iq); } /** * Send a request to unregister a game to the server. */ void XmppClient::SendIqUnregisterGame() { glooxwrapper::JID xpartamuppJid(m_xpartamuppId); // Send IQ GameListQuery* g = new GameListQuery(); g->m_Command = "unregister"; g->m_GameList.push_back(glooxwrapper::Tag::allocate( "game" )); glooxwrapper::IQ iq( gloox::IQ::Set, xpartamuppJid ); iq.addExtension( g ); DbgXMPP("SendIqUnregisterGame [" << tag_xml(iq) << "]"); m_client->send( iq ); } /** * Send a request to change the state of a registered game on the server. * * A game can either be in the 'running' or 'waiting' state - the server * decides which - but we need to update the current players that are * in-game so the server can make the calculation. */ void XmppClient::SendIqChangeStateGame(const std::string& nbp, const std::string& players) { glooxwrapper::JID xpartamuppJid(m_xpartamuppId); // Send IQ GameListQuery* g = new GameListQuery(); g->m_Command = "changestate"; glooxwrapper::Tag* game = glooxwrapper::Tag::allocate("game"); game->addAttribute("nbp", nbp); game->addAttribute("players", players); g->m_GameList.push_back(game); glooxwrapper::IQ iq(gloox::IQ::Set, xpartamuppJid); iq.addExtension( g ); DbgXMPP("SendIqChangeStateGame [" << tag_xml(iq) << "]"); m_client->send(iq); } /***************************************************** * Account registration * *****************************************************/ void XmppClient::handleRegistrationFields(const glooxwrapper::JID&, int fields, glooxwrapper::string) { glooxwrapper::RegistrationFields vals; vals.username = m_username; vals.password = m_password; m_registration->createAccount(fields, vals); } void XmppClient::handleRegistrationResult(const glooxwrapper::JID&, gloox::RegistrationResult result) { if (result == gloox::RegistrationSuccess) { CreateSimpleMessage("system", "registered"); } else { std::string msg; #define CASE(X, Y) case gloox::X: msg = Y; break switch(result) { CASE(RegistrationNotAcceptable, "Registration not acceptable"); CASE(RegistrationConflict, "Registration conflict"); CASE(RegistrationNotAuthorized, "Registration not authorized"); CASE(RegistrationBadRequest, "Registration bad request"); CASE(RegistrationForbidden, "Registration forbidden"); CASE(RegistrationRequired, "Registration required"); CASE(RegistrationUnexpectedRequest, "Registration unexpected request"); CASE(RegistrationNotAllowed, "Registration not allowed"); default: msg = "Registration unknown error"; } #undef CASE CreateSimpleMessage("system", msg, "error"); } disconnect(); } void XmppClient::handleAlreadyRegistered(const glooxwrapper::JID&) { DbgXMPP("the account already exists"); } void XmppClient::handleDataForm(const glooxwrapper::JID&, const glooxwrapper::DataForm&) { DbgXMPP("dataForm received"); } void XmppClient::handleOOB(const glooxwrapper::JID&, const glooxwrapper::OOB&) { DbgXMPP("OOB registration requested"); } /***************************************************** * Requests from GUI * *****************************************************/ /** * Handle requests from the GUI for the list of players. * * @return A JS array containing all known players and their presences */ CScriptValRooted XmppClient::GUIGetPlayerList(ScriptInterface& scriptInterface) { CScriptValRooted playerList; scriptInterface.Eval("([])", playerList); // Convert the internal data structure to a Javascript object. for (std::map >::const_iterator it = m_PlayerMap.begin(); it != m_PlayerMap.end(); ++it) { CScriptValRooted player; scriptInterface.Eval("({})", player); scriptInterface.SetProperty(player.get(), "name", wstring_from_utf8(it->first)); scriptInterface.SetProperty(player.get(), "presence", wstring_from_utf8(it->second[0])); scriptInterface.SetProperty(player.get(), "rating", wstring_from_utf8(it->second[1])); scriptInterface.SetProperty(player.get(), "role", wstring_from_utf8(it->second[2])); scriptInterface.CallFunctionVoid(playerList.get(), "push", player); } return playerList; } /** * Handle requests from the GUI for the list of all active games. * * @return A JS array containing all known games */ CScriptValRooted XmppClient::GUIGetGameList(ScriptInterface& scriptInterface) { CScriptValRooted gameList; scriptInterface.Eval("([])", gameList); for(std::vector::const_iterator it = m_GameList.begin(); it != m_GameList.end(); ++it) { CScriptValRooted game; scriptInterface.Eval("({})", game); const char* stats[] = { "name", "ip", "state", "nbp", "tnbp", "players", "mapName", "niceMapName", "mapSize", "mapType", "victoryCondition" }; short stats_length = 11; for (short i = 0; i < stats_length; i++) scriptInterface.SetProperty(game.get(), stats[i], wstring_from_utf8((*it)->findAttribute(stats[i]).to_string())); scriptInterface.CallFunctionVoid(gameList.get(), "push", game); } return gameList; } /** * Handle requests from the GUI for leaderboard data. * * @return A JS array containing all known leaderboard data */ CScriptValRooted XmppClient::GUIGetBoardList(ScriptInterface& scriptInterface) { CScriptValRooted boardList; scriptInterface.Eval("([])", boardList); for(std::vector::const_iterator it = m_BoardList.begin(); it != m_BoardList.end(); ++it) { CScriptValRooted board; scriptInterface.Eval("({})", board); const char* attributes[] = { "name", "rank", "rating" }; short attributes_length = 3; for (short i = 0; i < attributes_length; i++) scriptInterface.SetProperty(board.get(), attributes[i], wstring_from_utf8((*it)->findAttribute(attributes[i]).to_string())); scriptInterface.CallFunctionVoid(boardList.get(), "push", board); } return boardList; } /***************************************************** * Message interfaces * *****************************************************/ /** * Send GUI message queue when queried. */ CScriptValRooted XmppClient::GuiPollMessage(ScriptInterface& scriptInterface) { if (m_GuiMessageQueue.empty()) return CScriptValRooted(); GUIMessage message = m_GuiMessageQueue.front(); CScriptValRooted messageVal; scriptInterface.Eval("({})", messageVal); scriptInterface.SetProperty(messageVal.get(), "type", message.type); if (!message.from.empty()) scriptInterface.SetProperty(messageVal.get(), "from", message.from); if (!message.text.empty()) scriptInterface.SetProperty(messageVal.get(), "text", message.text); if (!message.level.empty()) scriptInterface.SetProperty(messageVal.get(), "level", message.level); if (!message.message.empty()) scriptInterface.SetProperty(messageVal.get(), "message", message.message); if (!message.data.empty()) scriptInterface.SetProperty(messageVal.get(), "data", message.data); m_GuiMessageQueue.pop_front(); return messageVal; } /** * Send a standard MUC textual message. */ void XmppClient::SendMUCMessage(const std::string& message) { m_mucRoom->send(message); } /** * Push a message onto the GUI queue. * * @param message Message to add to the queue */ void XmppClient::PushGuiMessage(XmppClient::GUIMessage message) { m_GuiMessageQueue.push_back(message); } /** * Handle a standard MUC textual message. */ void XmppClient::handleMUCMessage(glooxwrapper::MUCRoom*, const glooxwrapper::Message& msg, bool) { DbgXMPP(msg.from().resource() << " said " << msg.body()); GUIMessage message; message.type = L"mucmessage"; message.from = wstring_from_utf8(msg.from().resource().to_string()); message.text = wstring_from_utf8(msg.body().to_string()); PushGuiMessage(message); } /** * Handle a standard textual message. */ void XmppClient::handleMessage(const glooxwrapper::Message& msg, glooxwrapper::MessageSession *) { DbgXMPP("type " << msg.subtype() << ", subject " << msg.subject() << ", message " << msg.body() << ", thread id " << msg.thread()); GUIMessage message; message.from = wstring_from_utf8(msg.from().username().to_string()); message.message = wstring_from_utf8(msg.body().to_string()); PushGuiMessage(message); } /** * Handle portions of messages containing custom stanza extensions. */ bool XmppClient::handleIq(const glooxwrapper::IQ& iq) { DbgXMPP("handleIq [" << tag_xml(iq) << "]"); if(iq.subtype() == gloox::IQ::Result) { const GameListQuery* gq = iq.findExtension( ExtGameListQuery ); const BoardListQuery* bq = iq.findExtension( ExtBoardListQuery ); if(gq) { for(std::vector::const_iterator it = m_GameList.begin(); it != m_GameList.end(); ++it ) glooxwrapper::Tag::free(*it); m_GameList.clear(); for(std::vector::const_iterator it = gq->m_GameList.begin(); it != gq->m_GameList.end(); ++it) m_GameList.push_back( (*it)->clone() ); CreateSimpleMessage("system", "gamelist updated", "internal"); } if(bq) { if (bq->m_Command == "boardlist") { for(std::vector::const_iterator it = m_BoardList.begin(); it != m_BoardList.end(); ++it ) glooxwrapper::Tag::free(*it); m_BoardList.clear(); for(std::vector::const_iterator it = bq->m_StanzaBoardList.begin(); it != bq->m_StanzaBoardList.end(); ++it) m_BoardList.push_back((*it)->clone()); CreateSimpleMessage("system", "boardlist updated", "internal"); } else if (bq->m_Command == "ratinglist") { for(std::vector::const_iterator it = bq->m_StanzaBoardList.begin(); it != bq->m_StanzaBoardList.end(); ++it) { std::string name = (*it)->findAttribute("name").to_string(); if (m_PlayerMap.find(name) != m_PlayerMap.end()) m_PlayerMap[name][1] = (*it)->findAttribute("rating").to_string(); } CreateSimpleMessage("system", "ratinglist updated", "internal"); } } } else if(iq.subtype() == gloox::IQ::Error) { gloox::StanzaError err = iq.error_error(); std::string msg = StanzaErrorToString(err); CreateSimpleMessage("system", msg, "error"); } else { CreateSimpleMessage("system", std::string("unknown subtype : ") + tag_name(iq), "error"); } return true; } /** * Create a new detail message for the GUI. * * @param type General message type * @param level Detailed message type * @param text Body of the message * @param data Optional field, used for auxiliary data */ void XmppClient::CreateSimpleMessage(const std::string& type, const std::string& text, const std::string& level, const std::string& data) { GUIMessage message; message.type = wstring_from_utf8(type); message.level = wstring_from_utf8(level); message.text = wstring_from_utf8(text); message.data = wstring_from_utf8(data); PushGuiMessage(message); } /***************************************************** * Presence, nickname, and subject * *****************************************************/ /** * Update local data when a user changes presence. */ void XmppClient::handleMUCParticipantPresence(glooxwrapper::MUCRoom*, const glooxwrapper::MUCRoomParticipant participant, const glooxwrapper::Presence& presence) { //std::string jid = participant.jid->full(); std::string nick = participant.nick->resource().to_string(); gloox::Presence::PresenceType presenceType = presence.presence(); std::string presenceString, roleString; GetPresenceString(presenceType, presenceString); GetRoleString(participant.role, roleString); if (presenceType == gloox::Presence::Unavailable) { if (!participant.newNick.empty() && (participant.flags & (gloox::UserNickChanged | gloox::UserSelf))) { // we have a nick change std::string newNick = participant.newNick.to_string(); m_PlayerMap[newNick].resize(3); m_PlayerMap[newNick][0] = presenceString; m_PlayerMap[newNick][2] = roleString; CreateSimpleMessage("muc", nick, "nick", participant.newNick.to_string()); } else CreateSimpleMessage("muc", nick, "leave"); DbgXMPP(nick << " left the room"); m_PlayerMap.erase(nick); } else { if (m_PlayerMap.find(nick) == m_PlayerMap.end()) CreateSimpleMessage("muc", nick, "join"); else CreateSimpleMessage("muc", nick, "presence"); DbgXMPP(nick << " is in the room, presence : " << (int)presenceType); m_PlayerMap[nick].resize(3); m_PlayerMap[nick][0] = presenceString; m_PlayerMap[nick][2] = roleString; } } /** * Update local cache when subject changes. */ void XmppClient::handleMUCSubject(glooxwrapper::MUCRoom*, const glooxwrapper::string& UNUSED(nick), const glooxwrapper::string& subject) { m_Subject = subject.c_str(); CreateSimpleMessage("muc", m_Subject, "subject"); } /** * Get current subject. * * @param topic Variable to store subject in. */ void XmppClient::GetSubject(std::string& subject) { subject = m_Subject; } /** * Request nick change, real change via mucRoomHandler. * * @param nick Desired nickname */ void XmppClient::SetNick(const std::string& nick) { m_mucRoom->setNick(nick); } /** * Get current nickname. * * @param nick Variable to store the nickname in. */ void XmppClient::GetNick(std::string& nick) { nick = m_mucRoom->nick().to_string(); } /** * Kick a player from the current room. * * @param nick Nickname to be kicked * @param reason Reason the player was kicked */ void XmppClient::kick(const std::string& nick, const std::string& reason) { m_mucRoom->kick(nick, reason); } /** * Ban a player from the current room. * * @param nick Nickname to be banned * @param reason Reason the player was banned */ void XmppClient::ban(const std::string& nick, const std::string& reason) { m_mucRoom->ban(nick, reason); } /** * Change the xmpp presence of the client. * * @param presence A string containing the desired presence */ void XmppClient::SetPresence(const std::string& presence) { #define IF(x,y) if (presence == x) m_mucRoom->setPresence(gloox::Presence::y) IF("available", Available); else IF("chat", Chat); else IF("away", Away); else IF("playing", DND); else IF("gone", XA); else IF("offline", Unavailable); // The others are not to be set #undef IF else LOGERROR(L"Unknown presence '%hs'", presence.c_str()); } /** * Get the current xmpp presence of the given nick. * * @param nick Nickname to look up presence for * @param presence Variable to store the presence in */ void XmppClient::GetPresence(const std::string& nick, std::string& presence) { if (m_PlayerMap.find(nick) != m_PlayerMap.end()) presence = m_PlayerMap[nick][0]; else presence = "offline"; } /***************************************************** * Utilities * *****************************************************/ /** * Convert a gloox presence type to string. * * @param p Presence to be converted * @param presence Variable to store the converted presence string in */ void XmppClient::GetPresenceString(const gloox::Presence::PresenceType p, std::string& presence) const { switch(p) { #define CASE(x,y) case gloox::Presence::x: presence = y; break CASE(Available, "available"); CASE(Chat, "chat"); CASE(Away, "away"); CASE(DND, "playing"); CASE(XA, "gone"); CASE(Unavailable, "offline"); CASE(Probe, "probe"); CASE(Error, "error"); CASE(Invalid, "invalid"); default: LOGERROR(L"Unknown presence type '%d'", (int)p); break; #undef CASE } } /** * Convert a gloox role type to string. * * @param p Role to be converted * @param presence Variable to store the converted role string in */ void XmppClient::GetRoleString(const gloox::MUCRoomRole r, std::string& role) const { switch(r) { #define CASE(x,y) case gloox::MUCRoomRole::x: role = y; break CASE(RoleNone, "none"); CASE(RoleVisitor, "visitor"); CASE(RoleParticipant, "participant"); CASE(RoleModerator, "moderator"); CASE(RoleInvalid, "invalid"); default: LOGERROR(L"Unknown role type '%d'", (int)r); break; #undef CASE } } /** * Convert a gloox stanza error type to string. * * @param err Error to be converted * @return Converted error string */ std::string XmppClient::StanzaErrorToString(gloox::StanzaError err) { std::string msg; #define CASE(X, Y) case gloox::X: return Y switch (err) { CASE(StanzaErrorBadRequest, "Bad request"); CASE(StanzaErrorConflict, "Player name already in use"); CASE(StanzaErrorFeatureNotImplemented, "Feature not implemented"); CASE(StanzaErrorForbidden, "Forbidden"); CASE(StanzaErrorGone, "Recipient or server gone"); CASE(StanzaErrorInternalServerError, "Internal server error"); CASE(StanzaErrorItemNotFound, "Item not found"); CASE(StanzaErrorJidMalformed, "Jid malformed"); CASE(StanzaErrorNotAcceptable, "Not acceptable"); CASE(StanzaErrorNotAllowed, "Not allowed"); CASE(StanzaErrorNotAuthorized, "Not authorized"); CASE(StanzaErrorNotModified, "Not modified"); CASE(StanzaErrorPaymentRequired, "Payment required"); CASE(StanzaErrorRecipientUnavailable, "Recipient unavailable"); CASE(StanzaErrorRedirect, "Redirect"); CASE(StanzaErrorRegistrationRequired, "Registration required"); CASE(StanzaErrorRemoteServerNotFound, "Remote server not found"); CASE(StanzaErrorRemoteServerTimeout, "Remote server timeout"); CASE(StanzaErrorResourceConstraint, "Resource constraint"); CASE(StanzaErrorServiceUnavailable, "Service unavailable"); CASE(StanzaErrorSubscribtionRequired, "Subscribtion Required"); CASE(StanzaErrorUndefinedCondition, "Undefined condition"); CASE(StanzaErrorUnexpectedRequest, "Unexpected request"); CASE(StanzaErrorUnknownSender, "Unknown sender"); default: return "Error undefined"; } #undef CASE }