/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SGUISTYLE #define INCLUDED_SGUISTYLE #include "ps/CStr.h" #include /** * Contains a list of values for new defaults to objects. */ struct SGUIStyle { // Take advantage of moving the entire map instead and avoiding unintended copies. NONCOPYABLE(SGUIStyle); MOVABLE(SGUIStyle); SGUIStyle() = default; std::map m_SettingsDefaults; }; #endif // INCLUDED_SGUISTYLE