/* Copyright (C) 2013 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* IGUITextOwner */ #include "precompiled.h" #include "GUI.h" //------------------------------------------------------------------- // Constructor / Destructor //------------------------------------------------------------------- IGUITextOwner::IGUITextOwner() : m_GeneratedTextsValid(false) { } IGUITextOwner::~IGUITextOwner() { // Delete all generated texts. std::vector::iterator it; for (it=m_GeneratedTexts.begin(); it!=m_GeneratedTexts.end(); ++it) { delete *it; } } void IGUITextOwner::AddText(SGUIText * text) { m_GeneratedTexts.push_back(text); } void IGUITextOwner::HandleMessage(SGUIMessage &Message) { switch (Message.type) { case GUIM_SETTINGS_UPDATED: // Everything that can change the visual appearance. // it is assumed that the text of the object will be dependent on // these. Although that is not certain, but one will have to manually // change it and disregard this function. // TODO Gee: (2004-09-07) Make sure this is all options that can affect the text. if (Message.value == "size" || Message.value == "z" || Message.value == "absolute" || Message.value == "caption" || Message.value == "font" || Message.value == "textcolor" || Message.value == "buffer_zone") { m_GeneratedTextsValid = false; } break; default: break; } } void IGUITextOwner::UpdateCachedSize() { // If an ancestor's size changed, this will let us intercept the change and // update our text positions IGUIObject::UpdateCachedSize(); m_GeneratedTextsValid = false; } void IGUITextOwner::DrawText(int index, const CColor& color, const CPos& pos, float z, const CRect& clipping) { if (!m_GeneratedTextsValid) { SetupText(); m_GeneratedTextsValid = true; } if (index < 0 || index >= (int)m_GeneratedTexts.size()) { debug_warn(L"Trying to draw a Text Index within a IGUITextOwner that doesn't exist"); return; } if (GetGUI()) { GetGUI()->DrawText(*m_GeneratedTexts[index], color, pos, z, clipping); } } void IGUITextOwner::CalculateTextPosition(CRect &ObjSize, CPos &TextPos, SGUIText &Text) { EVAlign valign; GUI::GetSetting(this, "text_valign", valign); // The horizontal Alignment is now computed in GenerateText in order to not have to // loop through all of the TextCall objects again. TextPos.x = ObjSize.left; switch (valign) { case EVAlign_Top: TextPos.y = ObjSize.top; break; case EVAlign_Center: // Round to integer pixel values, else the fonts look awful TextPos.y = floorf(ObjSize.CenterPoint().y - Text.m_Size.cy/2.f); break; case EVAlign_Bottom: TextPos.y = ObjSize.bottom - Text.m_Size.cy; break; default: debug_warn(L"Broken EVAlign in CButton::SetupText()"); break; } } bool IGUITextOwner::MouseOverIcon() { return false; }