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forked from 0ad/0ad
0ad/source/ps/VFSUtil.h
janwas 6fbce9c355 # refactoring
- color: the sse codepath is now detected and activated from within
color.cpp, which avoids making ia32 dependent on the color header. it's
called from gamesetup!InitRenderer.
- move VFSUtil::EnumDirEnts to vfs.cpp!vfs_dir_enum - allows it to be
used from within lib/ without dependency on ps (annoying for other
projects)

This was SVN commit r3764.
2006-04-14 06:32:05 +00:00

17 lines
471 B
C++
Executable File

#include "ps/CStr.h"
#include "lib/res/file/vfs.h"
namespace VFSUtil
{
typedef std::vector<CStr> FileList;
// Puts the list of files inside 'dirname' matching 'filter' into 'files'.
// 'dirname' shouldn't end with a slash.
// 'filter': see vfs_next_dirent
// 'files' is initially cleared, and undefined on failure.
// On failure, logs an error and returns false.
extern bool FindFiles(const CStr& dirname, const char* filter, FileList& files);
} // namespace VFSUtil