1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/gui/test
2006-08-25 04:23:27 +00:00
..
1_init.xml * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
2_mainmenu.xml * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
3_loading.xml Removed hourglass from archive builder screen since it was ambiguous (user does have input, and can just click to skip that screen -- which isn't used at present anyway). 2006-02-24 18:12:54 +00:00
4_session.xml # Implemented "pick list" selection code in UI. (Stances and formations can now be selected.) 2006-03-24 20:59:09 +00:00
6_1_manual.xml Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
6_2_jukebox.xml * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
6_subwindows.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
7_atlas.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
9_global.xml * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_global_init.js More miscellaneous and largely unnoticeable GUI stuff. 2005-07-30 20:25:38 +00:00
functions_global_object.js Fixed FPS, which had stopped working (since it no longer recognised the mouse.x and mouse.y component of the string). 2005-08-07 14:51:55 +00:00
functions_page_pregame_load.js # bugfix (main menu music fading) 2006-06-22 19:13:25 +00:00
functions_page_pregame_multiplayer.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_page_pregame_setup.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_page_pregame.js Enable main menu music. 2006-05-05 17:01:02 +00:00
functions_page_session_manual.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_page_session_status_commands.js Script changes for adding isQueued parameter to issueCommand. 2006-08-25 04:23:27 +00:00
functions_page_session_status_pane.js Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case). 2006-07-17 00:58:37 +00:00
functions_page_session.js # Various gameplay updates. 2006-06-10 03:05:16 +00:00
functions_sim_entity.js Script changes for adding isQueued parameter to issueCommand. 2006-08-25 04:23:27 +00:00
functions_sim_player.js # Added 4 sample techs. 2006-07-21 22:54:01 +00:00
functions_utility_animation.js Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
functions_utility_coord.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_utility_list.js Although there's still a lot of glitches and random crashes, it should now theoretically be possible for clients to join a host's game. 2005-08-25 15:07:16 +00:00
functions_utility_music.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_utility_object.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_utility_test.js Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
functions_utility.js Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case). 2006-07-17 00:58:37 +00:00
hello.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
setup.xml GUI Updates: 2006-03-03 00:02:01 +00:00
sprite1.xml # Loading screen now uses dynamic textures for random backgrounds. 2006-05-25 03:05:06 +00:00
styles.xml * Minimap buttons are in place and clickable (though not actually hooked up with any events yet). The arc buttons still don't look quite right, but artist intervention will no doubt set me right. 2006-03-18 17:42:37 +00:00