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0ad/binaries/data/mods/official/entities
Wijitmaker 00a15f0ccb Here are the celt ships!
This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
..
gaia Properties for LOS for Matei: traits.vision.los (structures, units), traits.vision.permanent (structures, gaia). 2005-10-08 23:00:39 +00:00
other Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script). 2005-10-03 20:57:10 +00:00
structures Fixes to entity death and event handling (buildings should no longer be able to move, all units should be able to die). 2005-12-11 02:08:24 +00:00
units Here are the celt ships! 2005-12-14 09:23:15 +00:00
template_corpse.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
template_entity_full.xml Added aura scripts and 3 auras: a Courage aura of 15 on Themistocles and 5 on Alexander, a Fear aura of 5 on Leonidas, and an Infidelity aura on female citizens. 2005-12-13 08:03:49 +00:00
template_entity_quasi.xml Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script). 2005-10-03 20:57:10 +00:00
template_entity_script.js Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended). 2005-12-14 04:53:53 +00:00
template_entity.xml Trees can no longer move. 2005-12-11 23:28:08 +00:00