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janwas 15e8d9a0b3 # error handling: make sure all lib/ failure paths are covered by error handling; simplify its use a bit
- validators now WARN_RETURN as well (rationale documented in
lib_errors.h)
- got rid of some CHECK_ERR (try to avoid multiple errors for the same
underlying problem)
- H_DEREF now first checks if handle is invalid already and returns that
if so; avoids the need for a RETURN_ERR before it.

This was SVN commit r3799.
2006-04-22 21:21:42 +00:00
..
graphics # refactor VFS path-related functions; split into separate files 2006-04-22 16:26:16 +00:00
gui # Removed some ancient unused code 2006-04-13 21:50:44 +00:00
i18n # GCC compatibility 2006-04-20 06:53:22 +00:00
lib # error handling: make sure all lib/ failure paths are covered by error handling; simplify its use a bit 2006-04-22 21:21:42 +00:00
maths # More consistent terrain-space coordinate names 2006-04-17 20:02:51 +00:00
ps # refactor VFS path-related functions; split into separate files 2006-04-22 16:26:16 +00:00
renderer # refactor VFS path-related functions; split into separate files 2006-04-22 16:26:16 +00:00
scripting # VC2005, GCC compatibility 2006-04-20 01:33:57 +00:00
simulation #When appropriate (i.e. wheeled units), units will align with the slope of the terrain. *JS documentation 2006-04-22 05:52:23 +00:00
sound # refactor sysdep API, split it into parts 2006-04-10 20:12:25 +00:00
tools # Enabled some interoperability between different compiler versions for the game and the editor DLL 2006-04-21 03:53:10 +00:00
main.cpp this still had the old res/sound/snd.h; fixed. (also some local temporary changes) 2006-04-10 21:49:12 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00