1
0
forked from 0ad/0ad
0ad/source/graphics/Color.h
prefect 6fc1f45fa6 Stab at fixing the VertexArray compile error on VC++.
Added float-to-byte color conversion, including an SSE assembler
version.
Model renderer: Push UV coordinates into a shared vertex array and use
bytes instead of floats for the color array, thereby, significantly
reducing
the total size of vertex arrays.

This was SVN commit r2827.
2005-10-03 03:41:42 +00:00

42 lines
766 B
C
Executable File

///////////////////////////////////////////////////////////////////////////////
//
// Name: Color.h
// Author: Rich Cross
// Contact: rich@wildfiregames.com
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _COLOR_H
#define _COLOR_H
#include "Vector3D.h"
#include "Vector4D.h"
#include "lib/types.h"
// simple defines for 3 and 4 component floating point colors - just map to
// corresponding vector types
typedef CVector3D RGBColor;
typedef CVector4D RGBAColor;
// SColor3ub: structure for packed RGB colors
struct SColor3ub
{
u8 R;
u8 G;
u8 B;
};
// SColor4ub: structure for packed RGBA colors
struct SColor4ub
{
u8 R;
u8 G;
u8 B;
u8 A;
};
extern u32 (*ConvertRGBColorTo4ub)(const RGBColor& src);
#endif