1
0
forked from 0ad/0ad
0ad/source
pyrolink 20c8dd4e37 Test track queue thing
This was SVN commit r3476.
2006-02-05 02:51:02 +00:00
..
graphics Test track queue thing 2006-02-05 02:51:02 +00:00
gui minor warning fixes: struct vs. class forward decl; size_t vs uint 2006-01-29 18:38:40 +00:00
i18n fixed wchar_t issues; now correctly separates utf16, CStrW and jschar. 2006-02-03 20:36:15 +00:00
lib file_cache: add refcounting to ExtantBufMgr (required for correctness) 2006-02-04 23:32:01 +00:00
maths -CinemaTrack-refined 2006-01-29 23:25:04 +00:00
ps Queue hotkey-watch the test cinematic...looks good on my test map, ask if you want me to send the map to you (it actually orbits around some units on that map). 2006-02-05 02:49:33 +00:00
renderer minor warning fixes: struct vs. class forward decl; size_t vs uint 2006-01-29 18:38:40 +00:00
scripting Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0 2006-01-29 18:23:47 +00:00
simulation ConfigDB.cpp: fix vfs_load return value check 2006-01-28 22:21:54 +00:00
sound - vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap. 2006-01-24 08:16:29 +00:00
tools Preliminary version of player selection for Atlas. You can press any key 0-8 while the place object tool is active to place an object for that player, though the preview object will always be shown in white (Gaia) until I can figure out how to cleanly update its colour. 2006-01-29 23:38:19 +00:00
main.cpp - vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap. 2006-01-24 08:16:29 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00