1
0
forked from 0ad/0ad
0ad/source/scripting/ScriptCustomTypes.h
janwas a69ac0dee9 - fix w4 warnings
- add convenience macros for config_db(CFG_GET_SYS_VAL)
- VFSUtil::EnumDirEnts now uses flags instead of bool recursive
- UNUSED() for params, UNUSED2 (<- need better name) for variables
- config.h defines must be tested with #if (always defined) -> allows
detecting misspellings thanks to compiler warnings
- replace debug_assert(0) with debug_warn (its sole purpose)
- replace ScriptingHost::ValueToInt et al with ToPrimitive
- use nommgr.h to disable both mmgr and VC debug heap

This was SVN commit r2585.
2005-08-09 15:55:44 +00:00

34 lines
1.0 KiB
C++
Executable File

#include "scripting/ScriptableObject.h"
#ifndef _SCRIPTCUSTOMTYPES_H_
#define _SCRIPTCUSTOMTYPES_H_
// Custom object types
// Whilst Point2d is fully coded, it is never registered so is not available in script
// This is mostly as a demonstration of what you need to code to add a new type
// VECTOR2D
extern JSClass Point2dClass;
extern JSPropertySpec Point2dProperties[];
JSBool Point2d_Constructor(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
// Colour
struct SColour : public CJSObject<SColour>
{
public:
float r, g, b, a; /* 0...1 */
SColour() { SColourInit( 0.0f, 0.0f, 0.0f, 0.0f ); }
SColour( float r, float g, float b ) { SColourInit( r, g, b, 1.0f ); }
SColour( float r, float g, float b, float a ) { SColourInit( r, g, b, a ); }
void SColourInit( float r, float g, float b, float a );
SColour &operator = (const SColour &o);
jsval ToString( JSContext* cx, uintN argc, jsval* argv );
static void ScriptingInit();
static JSBool Construct( JSContext* cx, JSObject* obj, uint argc, jsval* argv, jsval* rval );
};
#endif