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0ad/source/lib/res/ogl_tex.cpp

413 lines
9.2 KiB
C++
Executable File

#include "precompiled.h"
#include "ogl.h"
#include "res.h"
#include "lib.h"
static int get_gl_fmt(TexInfo* ti, GLenum* fmt)
{
const bool alpha = (ti->flags & TEX_ALPHA) != 0;
const bool bgr = (ti->flags & TEX_BGR) != 0;
const bool gray = (ti->flags & TEX_GRAY) != 0;
switch(ti->flags & TEX_DXT)
{
case 1:
*fmt = alpha? GL_COMPRESSED_RGB_S3TC_DXT1_EXT : GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
return 0;
case 3:
*fmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
return 0;
case 5:
*fmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
return 0;
}
switch(ti->bpp)
{
case 8:
*fmt = GL_LUMINANCE;
return 0;
case 16:
*fmt = GL_LUMINANCE_ALPHA;
return 0;
case 24:
if(alpha)
return -1;
*fmt = bgr? GL_BGR : GL_RGB;
return 0;
case 32:
if(!alpha)
return -1;
*fmt = bgr? GL_BGRA : GL_RGBA;
return 0;
}
return -1;
}
struct Tex
{
TexInfo ti;
// determined from TexInfo by Tex_reload
GLenum fmt;
// allocated by Tex_reload
GLuint id;
// set from user param by tex_upload
GLint filter;
GLenum int_fmt;
};
H_TYPE_DEFINE(Tex);
static void Tex_init(Tex* t, va_list args)
{
UNUSED(t);
UNUSED(args);
}
static void Tex_dtor(Tex* t)
{
tex_free(&t->ti);
glDeleteTextures(1, &t->id);
}
static int Tex_reload(Tex* t, const char* fn, Handle h)
{
if(t->id)
return 0;
CHECK_ERR(tex_load(fn, &t->ti));
CHECK_ERR(get_gl_fmt(&t->ti, &t->fmt));
glGenTextures(1, &t->id);
// this can't realistically fail, just note that the already_loaded
// check above assumes (id > 0) <==> texture is loaded and valid
// has been uploaded; do so again
if(t->int_fmt)
CHECK_ERR(tex_upload(h, t->filter, t->int_fmt));
return 0;
}
Handle tex_load(const char* const fn, int scope)
{
return h_alloc(H_Tex, fn, scope);
}
int tex_free(Handle& ht)
{
return h_free(ht, H_Tex);
}
int tex_bind(const Handle h)
{
Tex* t = H_USER_DATA(h, Tex);
if(!t)
{
glBindTexture(GL_TEXTURE_2D, 0);
return ERR_INVALID_HANDLE;
}
#ifndef NDEBUG
if(!t->id)
{
debug_warn("tex_bind: Tex.id is not a valid texture");
return -1;
}
#endif
glBindTexture(GL_TEXTURE_2D, t->id);
return 0;
}
int tex_id(const Handle h)
{
Tex* t = H_USER_DATA(h, Tex);
return t ? t->id : 0;
}
static int tex_validate(const uint line, const Tex* const t)
{
const char* msg = 0;
int err = -1;
// pointer to texture data
size_t tex_file_size;
void* tex_file = mem_get_ptr(t->ti.hm, &tex_file_size);
if(!tex_file)
msg = "texture file not loaded";
// possible causes: texture file header is invalid,
// or file wasn't loaded completely.
if(t->ti.ofs > tex_file_size)
msg = "offset to texture data exceeds file size";
// width, height
GLsizei w = (GLsizei)t->ti.w;
GLsizei h = (GLsizei)t->ti.h;
// if w or h is 0, texture file probably not loaded successfully.
if(w == 0 || h == 0)
msg = "width or height is 0 - texture probably not loaded successfully";
// greater than max supported tex dimension?
// no-op if oglInit not yet called
if(w > (GLsizei)max_tex_size || h > (GLsizei)max_tex_size)
msg = "texture dimensions exceed OpenGL implementation limit";
// both NV_texture_rectangle and subtexture require work for the client
// (changing tex coords) => we'll just disallow non-power of 2 textures.
// TODO: ARB_texture_non_power_of_two
if(!is_pow2(w) || !is_pow2(h))
msg = "width or height is not a power-of-2";
// texel format
GLenum fmt = (GLenum)t->fmt;
if(!fmt)
msg = "texel format is 0";
// can't really check against a list of valid formats - loaders
// may define their own. not necessary anyway - if non-0, assume
// loader knows what it's doing, and that the format is valid.
// bits per pixel
u32 bpp = t->ti.bpp;
// half-hearted sanity check: must be divisible by 4.
// don't bother checking all values.
if(bpp % 4 || bpp > 32)
msg = "invalid bpp? should be one of {4,8,16,24,32}";
// upload parameters, set by tex_upload(Handle), or 0
GLint filter = t->filter;
GLenum int_fmt = t->int_fmt;
// TODO: check if valid
if(msg)
{
debug_out("tex_validate at line %d failed: %s (error code %d)", line, msg, err);
debug_warn("tex_validate failed");
return err;
}
return 0;
}
#define CHECK_TEX(t) CHECK_ERR(tex_validate(__LINE__, t))
int tex_filter = GL_LINEAR;
uint tex_bpp = 32; // 16 or 32
static int choose_upload_param(Tex* t, GLint* _filter, GLenum* _int_fmt)
{
if(!*_filter)
*_filter = tex_filter;
// internal format already explicitly requested; we're done.
if(*_int_fmt != 0)
return 0;
GLenum int_fmt = 0;
// choose a specific, sized internal format for common formats,
// based on the global tex_bpp setting (32 or 16 bpp textures).
// could just let the driver choose, but this gives the user
// control for performance/quality tweaking.
//
// rare formats (e.g. GL_BGR) not in the switch statements
// are handled below.
// .. high quality, 32 bit textures (8 bits per component)
if(tex_bpp == 32)
{
switch(t->fmt)
{
case GL_RGBA:
int_fmt = GL_RGBA8;
break;
case GL_RGB:
int_fmt = GL_RGB8;
break;
case GL_LUMINANCE_ALPHA:
int_fmt = GL_LUMINANCE8_ALPHA8;
break;
case GL_ALPHA:
int_fmt = GL_ALPHA8;
break;
case GL_LUMINANCE:
int_fmt = GL_LUMINANCE8;
break;
}
}
// .. low quality, 16 bit textures (4 bits per component)
else
{
switch(t->fmt)
{
case GL_RGBA:
int_fmt = GL_RGBA4;
break;
case GL_RGB:
int_fmt = GL_RGB4;
break;
case GL_LUMINANCE_ALPHA:
int_fmt = GL_LUMINANCE4_ALPHA4;
break;
case GL_ALPHA:
int_fmt = GL_ALPHA4;
break;
case GL_LUMINANCE:
int_fmt = GL_LUMINANCE4;
break;
}
}
// fmt wasn't in the list above, so we haven't chosen
// the internal format yet, and need to do so now.
// set it to # of components in the texture.
// note: can't use the texture data's format -
// not all can be used as an internal format! (e.g. GL_BGR)
if(!int_fmt)
int_fmt = t->ti.bpp / 8;
*_int_fmt = int_fmt;
return 0;
}
int tex_upload(const Handle ht, int filter_ovr, int int_fmt_ovr, int fmt_ovr)
{
H_DEREF(ht, Tex, t);
// someone's requesting upload, but has already been uploaded.
// this happens if a cached texture is "loaded". no work to do.
if(t->id && t->ti.hm <= 0)
return 0;
CHECK_TEX(t);
const char* fn = h_filename(ht);
if(!fn)
{
fn = "(could not determine filename)";
debug_warn("tex_upload(Handle): h_filename failed");
}
// note: vars already verified by CHECK_TEX.
GLsizei w = (GLsizei)t->ti.w;
GLsizei h = (GLsizei)t->ti.h;
u32 bpp = t->ti.bpp; // not used directly in gl calls
GLenum fmt = t->fmt;
// .. reference: changed by override below and choose_upload_param
GLint& filter = t->filter;
GLenum& int_fmt = t->int_fmt;
void* tex_data = (char*)mem_get_ptr(t->ti.hm) + t->ti.ofs;
// allow override
if(filter_ovr) filter = filter_ovr;
if(int_fmt_ovr) int_fmt = int_fmt_ovr;
if(fmt_ovr) fmt = fmt_ovr;
CHECK_ERR(tex_bind(ht));
// we know ht is valid (H_DEREF above), but tex_bind can
// fail in debug builds if Tex.id isn't a valid texture name
CHECK_ERR(choose_upload_param(t, &filter, &int_fmt));
// set upload params
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
const GLint mag = (filter == GL_NEAREST)? GL_NEAREST : GL_LINEAR;
// filter allows mipmaps; magnify can only be linear or nearest
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag);
// does filter call for uploading mipmaps?
const bool mipmap = (filter == GL_NEAREST_MIPMAP_NEAREST || filter == GL_LINEAR_MIPMAP_NEAREST ||
filter == GL_NEAREST_MIPMAP_LINEAR || filter == GL_LINEAR_MIPMAP_LINEAR);
// check if SGIS_generate_mipmap is available (once)
static int sgm_avl = -1;
if(sgm_avl == -1)
sgm_avl = (int)oglExtAvail("GL_SGIS_generate_mipmap");
// S3TC compressed
if(fmt >= GL_COMPRESSED_RGB_S3TC_DXT1_EXT &&
fmt <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
{
const int tex_size = w * h * bpp / 8;
// FIXME There's a bug in the file code that makes tex_file_size be
// rounded upwards to nearest multiple of 65536. Commented out until
// the file code has went through the neccessary changes.
//assert(4+sizeof(DDSURFACEDESC2)+tex_size == tex_file_size && "tex_upload: dds file size mismatch");
// RC, 020404: added mipmap generation for DDS textures using GL_SGIS_generate_mipmap - works fine
// on ATI cards, verified by others under NVIDIA
if(mipmap)
{
if (sgm_avl)
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
else
// ack - no (easy) way of generating mipmaps for compressed textures; switch back
// to a linear minification filter
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
glCompressedTexImage2DARB(GL_TEXTURE_2D, 0, fmt, w, h, 0, tex_size, tex_data);
}
// normal
else
{
// manual mipmap gen via GLU (box filter)
if(mipmap && !sgm_avl)
gluBuild2DMipmaps(GL_TEXTURE_2D, int_fmt, w, h, fmt, GL_UNSIGNED_BYTE, tex_data);
// auto mipmap gen, or no mipmap
else
{
if(mipmap)
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, int_fmt, w, h, 0, fmt, GL_UNSIGNED_BYTE, tex_data);
}
}
mem_free_h(t->ti.hm);
return 0;
}
int tex_info(Handle ht, int* w, int* h, int* fmt, int* bpp, void** p)
{
H_DEREF(ht, Tex, t);
if(w)
*w = t->ti.w;
if(h)
*h = t->ti.h;
if(fmt)
*fmt = t->fmt;
if(bpp)
*bpp = t->ti.bpp;
if(p)
*p = mem_get_ptr(t->ti.hm);
return 0;
}