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forked from 0ad/0ad
0ad/source
pyrolink 6af039def8 -CinemaTrack-refined
GameView- commented out test track in constructor, and commented out
hotkey interface
NUSpline-added bounds checking and corrections
Hotkey-added cinematic hotkey (doesn't work though (see above) )

This was SVN commit r3442.
2006-01-29 23:25:04 +00:00
..
graphics -CinemaTrack-refined 2006-01-29 23:25:04 +00:00
gui minor warning fixes: struct vs. class forward decl; size_t vs uint 2006-01-29 18:38:40 +00:00
i18n Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0 2006-01-29 18:23:47 +00:00
lib Apparently, there's a conflict between setjmp.h and libpng in some cases. 2006-01-29 19:46:31 +00:00
maths -CinemaTrack-refined 2006-01-29 23:25:04 +00:00
ps -CinemaTrack-refined 2006-01-29 23:25:04 +00:00
renderer minor warning fixes: struct vs. class forward decl; size_t vs uint 2006-01-29 18:38:40 +00:00
scripting Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0 2006-01-29 18:23:47 +00:00
simulation ConfigDB.cpp: fix vfs_load return value check 2006-01-28 22:21:54 +00:00
sound - vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap. 2006-01-24 08:16:29 +00:00
tools Advance water in sync with simulation and unit animations (so it stops when the game is paused). 2006-01-21 23:27:42 +00:00
main.cpp - vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap. 2006-01-24 08:16:29 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00