1
0
forked from 0ad/0ad
0ad/source/ps/scripting
olsner 7bcc12373b - Created JSMap
- Changed player colour JS interface: setColour(...) instead of a colour
property
- Introduced a network log and replaced most network LOG() calls with
NET_LOG()
- Moved to a slot-based system for Pre-Game and extended a lot of the JS
APIs to networking stuff
- A bit of cleanup in the low-level network code (Unix parts)
- Clients now keep track of all other connected clients on the server
(And exposes this info to JS)
- Split out GameAttributes to its own file
- Removed unused class AttributeMap
- Changed CJSObject to use T* pointers in JS_SetPrivate (needed to make
ToScript work with multiple inheritance)

This was SVN commit r1929.
2005-02-21 17:13:31 +00:00
..
JSCollection.cpp Missing JSCollection*. Oops. 2004-10-07 20:09:11 +00:00
JSCollection.h This was SVN commit r1735. 2005-01-18 10:49:06 +00:00
JSInterface_Console.cpp Better Unicode support in the console 2004-08-24 11:07:50 +00:00
JSInterface_Console.h Miscellaneous GCC fixes 2004-08-09 16:44:08 +00:00
JSInterface_Selection.cpp Fixed GC crash. 2004-12-23 22:24:09 +00:00
JSInterface_Selection.h Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
JSMap.h - Created JSMap 2005-02-21 17:13:31 +00:00