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forked from 0ad/0ad
0ad/build/premake/premake4
Ykkrosh 22f0f2b232 Set _NO_DEBUG_HEAP=1 in VS2010 projects
The debug heap has a high performance cost, even in release mode,
when running inside a debugger, which is surprising to people trying
to measure performance. It doesn't seem very useful at finding bugs
either.

Add a NoDebugHeap flag to Premake, to set that environment variable
when running in the VS2010 debugger.

This was SVN commit r13901.
2013-09-28 14:35:28 +00:00
..
bin/release Set _NO_DEBUG_HEAP=1 in VS2010 projects 2013-09-28 14:35:28 +00:00
build Removes yucky sed commands from update-workspaces.sh to avoid modifying the Premake makefiles. Adds new BSD and OS X-specific Makefiles instead (can be autogenerated by Premake). Fixes a few bugs and omissions in the Premake4 build configuration script. 2012-08-19 18:49:02 +00:00
scripts Import Premake4 source (rev fc0374a03b17), minus samples/ and packages/ 2011-07-15 17:32:06 +00:00
src Set _NO_DEBUG_HEAP=1 in VS2010 projects 2013-09-28 14:35:28 +00:00
tests Import Premake4 source (rev fc0374a03b17), minus samples/ and packages/ 2011-07-15 17:32:06 +00:00
BUILD.txt Import Premake4 source (rev fc0374a03b17), minus samples/ and packages/ 2011-07-15 17:32:06 +00:00
CHANGES.txt Import Premake4 source (rev fc0374a03b17), minus samples/ and packages/ 2011-07-15 17:32:06 +00:00
doxyfile Import Premake4 source (rev fc0374a03b17), minus samples/ and packages/ 2011-07-15 17:32:06 +00:00
LICENSE.txt Import Premake4 source (rev fc0374a03b17), minus samples/ and packages/ 2011-07-15 17:32:06 +00:00
premake4.lua Removes yucky sed commands from update-workspaces.sh to avoid modifying the Premake makefiles. Adds new BSD and OS X-specific Makefiles instead (can be autogenerated by Premake). Fixes a few bugs and omissions in the Premake4 build configuration script. 2012-08-19 18:49:02 +00:00
README.txt Import Premake4 source (rev fc0374a03b17), minus samples/ and packages/ 2011-07-15 17:32:06 +00:00

PREMAKE
A build configuration tool

 Copyright (C) 2002-2011 by Jason Perkins
 Distributed under the terms of the BSD License, see LICENSE.txt

 The Lua language and runtime library is (C) TeCGraf, PUC-Rio.
 See their website at http://www.lua.org/


 See the file BUILD.txt for instructions on building Premake.


 For questions, comments, or more information, visit the project
 website at http://industriousone.com/premake