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Matei 92578ae553 # Some initial work on networking, fixing session setup, game startup, and command queueing.
- Fixed outdated / buggy networking code in the GUI scripts.
- Finished the API to CNetClient so that it's possible to start a CGame
from it.
- Some enhancements for debugging networking: Enabled updates while the
game is minimized/out-of-focus if it's in a network session. Also
reduced the turn length to something slightly more manageable but still
unplayable (1 sec versus 3 sec).
- Fixed a bug where IssueCommand used to access the order it creates
after queueing it, which is bad if the order gets deleted while being
queued (e.g. in CNetClient).

This was SVN commit r5139.
2007-06-04 07:41:05 +00:00
..
config Added fancywater line in config file (but it's false). 2007-04-24 16:29:38 +00:00
mods # Some initial work on networking, fixing session setup, game startup, and command queueing. 2007-06-04 07:41:05 +00:00
profiles Updated autobuilder to get the .pdb files from 'system'. 2005-10-01 04:26:12 +00:00
screenshots Don't ignore the screenshots directory 2004-07-09 20:17:34 +00:00
tests/collada Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML. 2007-03-16 23:32:10 +00:00
tools # Added basic video recording. 2006-12-05 02:35:00 +00:00
createzip.bat Executable version of archive-builder 2004-12-30 18:08:09 +00:00
xmbcleanup.bat Moved xmbcleanup so that non-programmers can reach it 2004-12-19 00:42:44 +00:00
xmbcleanup.sh UNIX shell script for xmbcleanup 2004-12-17 20:15:42 +00:00