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forked from 0ad/0ad
0ad/binaries/data/mods/official/scripts
2007-05-16 06:58:49 +00:00
..
entity_functions.js Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that. 2007-05-16 06:58:49 +00:00
game_startup.js #Preliminary end game conditions; cinematic and trigger fixes 2007-04-27 03:05:26 +00:00
tech_functions.js # Added 4 sample techs. 2006-07-21 22:54:01 +00:00
trigger_functions.js #Preliminary end game conditions; cinematic and trigger fixes 2007-04-27 03:05:26 +00:00
TriggerSpecs.xml #Preliminary end game conditions; cinematic and trigger fixes 2007-04-27 03:05:26 +00:00